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Spike Trap Blues

[i]Various settings and extra features about Spike Traps:[/i] [list] [*] Spike traps primarily target legs. (It is random in vanilla.) [*] Allow adjacent trap placement (As an option.) [*] Metallic spike traps will do stab damage, while stony traps will do crush damage. Woody traps will randomly do either. [*] Option for wild animals to trigger stone traps. [*] Stony spike traps can immobilise the enemies or wild animals without harming them. [*] Damage, Armor Penetration and more can be modified in the settings. [*] Trap damage is shown in the inspect window. [/list] [i]I've decided not to make the game more crowded with different buildings, so the situation is like this: - Steel traps for lethal needs - Stone traps for non-lethal and hunting needs. (Maybe i will separate them to wooden and stony ones later?) For optimal game balance, it is recommended to carefully adjust the settings.[/i] [hr] I debugged and tried every function without errors. But still, keep a backup just in case. Can be added to or removed from ongoing games. No known incompatibility. No support for any other trap mod. What mod does (as modding-compatibility info): - Creates a new ThingClass and a placeWorker via Assembly. - Patch-Replaces the ThingClass and placeWorker definitions of Spike Traps with those. - Adds a new Hediff for Immobilising. - Does not change/patch the original game code. My other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3125277188]Anti-Blight and Firefoam Dispensers[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3367738537]Circuit Breaker[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2322956181] Short Circuit Blues (old)[/url]