[i]Various settings and extra features about Spike Traps:[/i]
[list]
[*] Spike traps primarily target legs. (It is random in vanilla.)
[*] Allow adjacent trap placement (As an option.)
[*] Metallic spike traps will do stab damage, while stony traps will do crush damage. Woody traps will randomly do either.
[*] Option for wild animals to trigger stone traps.
[*] Stony spike traps can immobilise the enemies or wild animals without harming them.
[*] Damage, Armor Penetration and more can be modified in the settings.
[*] Trap damage is shown in the inspect window.
[/list]
[i]I've decided not to make the game more crowded with different buildings, so the situation is like this:
- Steel traps for lethal needs
- Stone traps for non-lethal and hunting needs. (Maybe i will separate them to wooden and stony ones later?)
For optimal game balance, it is recommended to carefully adjust the settings.[/i]
[hr]
I debugged and tried every function without errors. But still, keep a backup just in case.
Can be added to or removed from ongoing games.
No known incompatibility.
No support for any other trap mod.
What mod does (as modding-compatibility info):
- Creates a new ThingClass and a placeWorker via Assembly.
- Patch-Replaces the ThingClass and placeWorker definitions of Spike Traps with those.
- Adds a new Hediff for Immobilising.
- Does not change/patch the original game code.
My other mods:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3125277188]Anti-Blight and Firefoam Dispensers[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3367738537]Circuit Breaker[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2322956181] Short Circuit Blues (old)[/url]