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Nomads

You start as a 6 nomad caravan with 2 donkeys, you've recently made a bad deal with the Shattered Empire that, while it improved your relations with them, left you with no excess resources and only a small profit. Will you continue your ways of nomadic trade or will you finally settle down and build up. Your faction will be a New Tribe. Start with 6 people. Player starting characters have a 100% chance to start with trait: Ascetic Player starting characters have a 100% chance to start with trait: Animal lover Start with research: Beer Brewing Start with research: Stonecutting Start with research: Complex Clothing Start with research: Long Blades Start with research: Greatbow Start with research: Drug Production Faction relation modifiers: -Shattered empire (Starting: 50) Start with: -Silver x1000 -Packaged survival meal x100 -Medicine x50 -Nomad rifle x3 -Cloth nomad caravan guard cloak x3 -Cloth nomad caravan guard helmet x3 -Cloth nomad rags x2 -Cloth nomad hood x2 -Cloth nomad technopath robe -Cloth nomad technopath hood -Donkey x1 -Donkey x1