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A Higher Society - The Sanguophage

Originally posted by [b]Morale -10[/b]: [list] [*] The maps are rich in resources and feel twice as big, enabled by the new movement speed and the modifier to the yield of minerals and animal product. [*] The Shooting Specialist largely benefit from people having to take aim for a longer time. (Lessening the swarm and the need for killboxes). [*] Melee characters are much less restricted to being backup characters for the mid to late-game, now having better armor. [*] MonoSwords are now able to kill centipedes and people in power-armor faster than the zueshammar. [/list] (Blunt weapons are the king of early-game, whereas monoswords slowly take ahold for the end-game around heavy cataphract armor). Other noteworthy stuff is that: "Max hit points" increase both the armor's durability and by how durable your buildings are. [img]https://i.imgur.com/fVVaDCS.gif[/img] Your faction will be a New Arrivals. Start with one adult or child sanguophage and one other colonist of any age. Start with research: Battery Start with research: Deathrest Start with research: Long blades Start with research: Microelectronics The stat "move speed" will be universally multiplied by 50%. The stat "aiming time" will be universally multiplied by 150%. The stat "recreation fall rate" will be universally multiplied by 5% The stat "ranged cooldown" will be universally multiplied by 50%. The stat "Armor - Sharp" will be universally multiplied by 125%. The stat "Armor - Blunt" will be universally multiplied by 250%. The stat "blunt damage" will be universally multiplied by 50%. The stat "mining yield" will be universally multiplied by 150%. The stat "meat amount" will be universally multiplied by 150%. The stat "leather amount" will be universally multiplied by 150%. The stat "max hit points" will be universally multiplied by 200%. The stat "mech bandwidth" will be universally multiplied by 500%. The stat "Shield max energy" will be universally multiplied by 250%. Incident(s) disabled: -Single animal insanity -Mech cluster -Short circuit -Solar flare Start with: -Horse x1 -Plasteel longsword -Packaged survival meal x60 -Megasloth wool x390 -Plasteel x150 -Steel x150 -Gold x20 -Component x50 -Herbal medicine x30 -Glitterworld medicine x15 -Advanced component x2