A Higher Society - The Sanguophage
Originally posted by [b]Morale -10[/b]:
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[*] The maps are rich in resources and feel twice as big, enabled by the new movement speed and the modifier to the yield of minerals and animal product.
[*] The Shooting Specialist largely benefit from people having to take aim for a longer time. (Lessening the swarm and the need for killboxes).
[*] Melee characters are much less restricted to being backup characters for the mid to late-game, now having better armor.
[*] MonoSwords are now able to kill centipedes and people in power-armor faster than the zueshammar.
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(Blunt weapons are the king of early-game, whereas monoswords slowly take ahold for the end-game around heavy cataphract armor).
Other noteworthy stuff is that: "Max hit points" increase both the armor's durability and by how durable your buildings are.
[img]https://i.imgur.com/fVVaDCS.gif[/img]
Your faction will be a New Arrivals.
Start with one adult or child sanguophage and one other colonist of any age.
Start with research: Battery
Start with research: Deathrest
Start with research: Long blades
Start with research: Microelectronics
The stat "move speed" will be universally multiplied by 50%.
The stat "aiming time" will be universally multiplied by 150%.
The stat "recreation fall rate" will be universally multiplied by 5%
The stat "ranged cooldown" will be universally multiplied by 50%.
The stat "Armor - Sharp" will be universally multiplied by 125%.
The stat "Armor - Blunt" will be universally multiplied by 250%.
The stat "blunt damage" will be universally multiplied by 50%.
The stat "mining yield" will be universally multiplied by 150%.
The stat "meat amount" will be universally multiplied by 150%.
The stat "leather amount" will be universally multiplied by 150%.
The stat "max hit points" will be universally multiplied by 200%.
The stat "mech bandwidth" will be universally multiplied by 500%.
The stat "Shield max energy" will be universally multiplied by 250%.
Incident(s) disabled:
-Single animal insanity
-Mech cluster
-Short circuit
-Solar flare
Start with:
-Horse x1
-Plasteel longsword
-Packaged survival meal x60
-Megasloth wool x390
-Plasteel x150
-Steel x150
-Gold x20
-Component x50
-Herbal medicine x30
-Glitterworld medicine x15
-Advanced component x2