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Fire Tanker Train Car w/ JKunckle

One thing all rescuers know, Fire waits for nobody. This was the main reason the designers at JodianGaming came up with a fairly powerful way to take your fire-fighting capabilities along with you even if you're just delivering cargo containers to the far reaches of the rail system. Not only is the Fire Tanker capable of supporting two hoses, with up to 100ft of hose reach each, but it can also stop and either refill with it's snorkel inlet or hose attachment. Next time you're going out into the wild to fight a fire along the rails look no further than this beast of a fire tanker. --------------------------------------------- JKNUCKLE CONTROL SYSTEM --------------------------------------------- To give more of a simulation feel to my train system, I developed a unique "knuckle" and microcontroller combination that allows all of my JKnuckle train cars and engines to literally "speak" to each other. This system works on a Master/Slave control scheme, where the "Master" vehicle sends out the commands and the "Slave" vehicles obey the commands. It's important to note that you can only have ONE train car/engine set as the "Master" in the train consist, or weird stuff will happen (just like in real life). To prevent such errors all JKnuckle enabled train engines/cars are set to "Slave" mode by default, and only engines will have the option to be switched to "Master" at the conductor seat. So what does this actually mean for you? Well, if you have a train with 3 engines, you can use the "Master" engine to control the brakes, throttle, and reverse toggle of the other 2 engines. The "Master" engine will also control the brakes of any JKnuckle train cars you have attached to it. The train knuckles always search for a valid signal along the train consist, so it doesn't matter where you install the "Master" train engine, it should be able to control the entire train consist so long as all cars use the JKnuckle system. Happy training!