Through the magic, the five have been bound. They have seen bryond the veil, a momentary rip in the fabric of existence. And beyond, they saw the destruction of the Empire, a new world order to be crafted by their hands! What will this new world entail? Only the five can say, wielding the power of the ancients to forge their unique path to the future. Guide them, and
Your faction will be a New Arrivals.
Start with 5 people.
Player starting characters have a 20% chance to start with trait: Sigmar Blessed
Player starting characters have a 20% chance to start with trait: Shallya Blessed
Non-player characters have a 20% chance to start with trait: Ulric Blessed
Player starting characters have a 20% chance to start with trait: Lore of Beasts Mage
Non-player characters have a 20% chance to start with trait: Lore of Death Mage
Non-player characters have a 20% chance to start with trait: Lore of Shadow Mage
All characters have a 20% chance to start with trait: Lore of the Wild Mage
Player starting characters have a 20% chance to start with trait: Lore of Tzeentch Mage
Player starting characters have a 20% chance to start with trait: Lore of Fire Mage
Non-player characters have a 20% chance to start with trait: Lore of Heavens Mage
Non-player characters have a 20% chance to start with trait: Lore of Metal Mage
All characters have a 20% chance to start with trait: Lore of Life Mage
Non-player characters have a 20% chance to start with trait: Lore of Light Mage
Player starting characters have a 20% chance to start with trait: Lore of Nurgle Mage
Non-player characters have a 20% chance to start with trait: Lore of Chaos Mage
Non-player characters have a 20% chance to start with trait: Lore of Slaanesh Mage
All characters have a 20% chance to start with trait: High Lore Mage
All characters have a 20% chance to start with trait: Plague Lore Mage
Non-player characters have a 20% chance to start with trait: Gut Magic Butcher
Player starting characters have a 20% chance to start with trait: Warp Lore Mage
All characters have a 20% chance to start with trait: Stealth Lore Mage
Start with research: Stonecutting
Start with research: Complex clothing
Start with research: Complex furniture
Start with research: Smithing
Start with:
-Silver x250
-Packaged survival meal x25
-Herbal medicine x20
-Panther x3
-Steel Talabheim shield
-Steel Empire basic armor
-Steel Empire basic helmet
-Cloth Empire floppy hat
-Steel Empire sword
-Steel Empire wooden flail
-Empire crossbow
-Steel x250
-Wood x250
Map is scattered with:
-Packaged survival meal x25
-Steel x75