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Ye Olde Five

Through the magic, the five have been bound. They have seen bryond the veil, a momentary rip in the fabric of existence. And beyond, they saw the destruction of the Empire, a new world order to be crafted by their hands! What will this new world entail? Only the five can say, wielding the power of the ancients to forge their unique path to the future. Guide them, and Your faction will be a New Arrivals. Start with 5 people. Player starting characters have a 20% chance to start with trait: Sigmar Blessed Player starting characters have a 20% chance to start with trait: Shallya Blessed Non-player characters have a 20% chance to start with trait: Ulric Blessed Player starting characters have a 20% chance to start with trait: Lore of Beasts Mage Non-player characters have a 20% chance to start with trait: Lore of Death Mage Non-player characters have a 20% chance to start with trait: Lore of Shadow Mage All characters have a 20% chance to start with trait: Lore of the Wild Mage Player starting characters have a 20% chance to start with trait: Lore of Tzeentch Mage Player starting characters have a 20% chance to start with trait: Lore of Fire Mage Non-player characters have a 20% chance to start with trait: Lore of Heavens Mage Non-player characters have a 20% chance to start with trait: Lore of Metal Mage All characters have a 20% chance to start with trait: Lore of Life Mage Non-player characters have a 20% chance to start with trait: Lore of Light Mage Player starting characters have a 20% chance to start with trait: Lore of Nurgle Mage Non-player characters have a 20% chance to start with trait: Lore of Chaos Mage Non-player characters have a 20% chance to start with trait: Lore of Slaanesh Mage All characters have a 20% chance to start with trait: High Lore Mage All characters have a 20% chance to start with trait: Plague Lore Mage Non-player characters have a 20% chance to start with trait: Gut Magic Butcher Player starting characters have a 20% chance to start with trait: Warp Lore Mage All characters have a 20% chance to start with trait: Stealth Lore Mage Start with research: Stonecutting Start with research: Complex clothing Start with research: Complex furniture Start with research: Smithing Start with: -Silver x250 -Packaged survival meal x25 -Herbal medicine x20 -Panther x3 -Steel Talabheim shield -Steel Empire basic armor -Steel Empire basic helmet -Cloth Empire floppy hat -Steel Empire sword -Steel Empire wooden flail -Empire crossbow -Steel x250 -Wood x250 Map is scattered with: -Packaged survival meal x25 -Steel x75