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Pulsefire Turret (Continued)

Update of Trunkens mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1712142869

- The CE-patch is now included in the main CE-mod

[discord.gg]

[github.com]

Version 1.0: Release
Version 1.1: Combat Extended and Turret Extensions support
Version 1.2: Added another Turret (2 of 2) + Japanese Translation (Special Thx Proxyer)

Adds 2 new maximum range security buildings to the game:

The Pulsefire Turret and Twin Cannon

Properties
- High precision
- Full Metal Jacket
- Slow reload
- 1x1

Requirements
- Technology "Pulsefire Turret"
(dependency: "Precision Rifle", "Gun Turrets", "Multy Analyzer")
- Metal: 125
- Steel: 125
- Components: 8
- Power consumption: 400 W

Highend turret. Lategame content.

Compatibility
- [XND] Turret Extensions
- Combat Extended
- CE Ammo Optimizer

Devastating for everyone on hit with its target acquisition system.

Details: Sniper Turret
30 DMG Full Metal Jacket bullets (.600 Nitro Express)
on 56 max. RANGE ingame
and 6 seconds CD

Details: Twin Cannon
20 DMG Full Metal Jacket bullets (High caliber subsonic 127x55mm AP)
Motoric double burst (Rapid Fire)
on 56 max. RANGE ingame
and 6 seconds CD

Needs ~10 Researches from scratch Crash Landing

Credits
Inspired * by Sunny and Kilroy232
Sound Effect * by Marvin
Russian Translation * by AftarNik
Japanese Translation * by Proxyer
German Translation * by Endgegner

**Patches "Sniper Turret" with the correct range limit.
Meant to be comparable and suitable to each other

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: high-end, weapons

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