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Nuclear Energy

This mod adds a new use for that uranium you have in your stockpile. Now you can build powerful sources of energy (if you research them first, of course!) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1486878746]Click to go to B19 Version[/url] Download from Github also available [url=https%3A%2F%2Fgithub.com%2FSmellyFishRW%2FNuclear-Energy%2Freleases%2F]here[/url][github.com] COMPATIBILITY NOTICE: I am unable to test if this mod works with any of the DLCs. I do not own any for now. It works fine with non-dlc version though. [b]Features: - Containment chamber doors and walls with a stronger variation - Uranium Refining - Cooling Systems - Custom Research Tree - Three Reactors - each with different efficiency and fuel consumption. (Small Reactor - Produces 6750W of energy, Normal-Sized reactor produces 25500W of energy, and finally, Giant reactor that produces 50000W of energy.) Remember to keep those reactors out of any damage. If their health gets lower than 10 % they WILL explode![/b] Reactors can't overheat. Cooling systems are only used to build them. Same goes with radiation. It's not added. It's possible I might add them in the future. Most of the times the normal reactor will be enough for your colony, but if you need tons of power your best bet would be to either build a couple of normal reactors or one giant one. It takes lots of space though. It's 12x12 Should be compatible with existing saves, but I don't think it would be safe to remove it in a existing save. Maybe after deleting every refined uranium, cooling system parts, components and reactors it would work. Here is a quick rundown of the workbenches you will need to use in order to utilize this mod: [img]https://i.imgur.com/jntvbVq.png[/img] Many thanks to [url=https://steamcommunity.com/profiles/76561198023895026]Nathual[/url] for providing a high quality screenshot!