Adds configurable options to make formerly human pawns a little more interesting and dangerous.
This mod simply makes it so that whenever a formerly human pawn bites someone, that person has a configurable chance to get inflicted with a (once again configurable) certain amount of mutagenic buildup, or be inflicted with the attacking former human's morph.
This is my first mod and as such it is 1000% going to break. Feel free to submit bug reports so I can investigate, get lost in my own code, and [i]hopefully[/i] fix the issues.