Rambo Weapons Pack - Modernised
RamboWeaponsPack - Modernised
-------------------------------------------
UNDERGOING UPDATES FOR 1.5 with CE
Works for CE 1.4
Update of Rambo Weapons Pack (Continued), based of off Mile's continuation of Masterjamie9 (AAAAA)s mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1125630361]https://steamcommunity.com/sharedfiles/filedetails/?id=1125630361[/url] - Original
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2042712482]https://steamcommunity.com/sharedfiles/filedetails/?id=2042712482[/url] - Continued
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1236635699]https://steamcommunity.com/sharedfiles/filedetails/?id=1236635699[/url] - Aspects from the Heavy ordinance update.
Do you want more guns? A lot more guns? Enough guns to stock a certain armoury or auction house?
Are you not content with just knowing that a raider just domed your colonist's favourite dog with a sten gun, but need to know the exact variant that was used in this most heinous of crimes?
Well here you are! An update of Rambo Weapons Pack with changes to weapon recipes and updated CE configs to further increase the authenticity of each of the over 250 different guns now available in the rim.
This version of the mod has been updated to use the added features of CE such as Bi-pods as well correct tagging for CE Raider types.
As well as extra aspect to differentiate the weapons such as tacking the materials of weapon furniture into account in item recipes with the aim to ensure that there are more tangible advantages and disadvantages to using one weapon over others without obvious go to weapons and as few iterations of "same stat block, different texture" as possible.
The latest update fixed issues with 1.4 CE patching as well as adding the following weapons from the Heavy Ordinance update:
Pistols:
- Triple Action Thunder
Rifles:
- MAS-49
- Marlin Model 1895 Trapper
- Double Deuce
Shotguns:
- Auto & Burglar Model A
- TOZ-106
The plan is to slowly get heavy ordinance weapons ported over time, with priority going to weapons that provide a interesting niche first.
Compatibility
-------------------------------------------
This mod modifies vanilla weapons. In the case you have another mod that modifies or removes vanilla weapons, you're going to come across some compatibility issues.
This version of RWP IS compatible and is intended to be used with CE, lets face it if you wanted this many weapon variations you were already using CE.
Plans for the future
-------------------------------------------
As of current, this mod should be considered as is. I may be updating it but there are no promises.
Current focus is on making sure the current roster of weapons is using the correct CE features and continuing to further differentiate from the weapons in ways are the authentic to the weapon systems.
Currently working on: CE's Melee system integration for built in bayonets.
Investigating: CE under-barrel system integration for rifle grenades etc, Integration/config for simple sidearms and run and gun for better behaviour with large/small weapon systems.
Feedback
-------------------------------------------
The most important thing I currently need is feedback. Things like balance, if certain guns are unrealistically over-powered or under-powered. As well as any incorrect behaviours such as rifles being one-handed or weapons not having bi-pods when they should have.
Links
-------------------------------------------
GitHub: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FTheTeaslurper%2FRamboWeaponsPackModernisation]https://github.com/TheTeaslurper/RamboWeaponsPackModernisation[/url]
Other Mods used in this showcase
----------------------------------------------
Dubs Mint Menus
Camera+
Combat Extended