Psionic Weapons Expanded (Continued)
Original mod by zoura3025
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2534112428]https://steamcommunity.com/sharedfiles/filedetails/?id=2534112428[/url]
If the original author requests it, I will remove this update.
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Original mod notes (1.2):
A weapon mod that adds a range of psionic-combat hybrid weapons, designed to bridge the gap between the eltex staff and a more conventional weapon. Adds new options to all tech levels, from the simple tribal bowman to the spacer marine.
A simple weapon mod that adds 10 semi-new weapons into the game!
Unlocked across 5 different research items, these new weapons function just like their vanilla counterparts, with 2 main differences:
1. They're more expensive (and heavier).
2. They give boosts to psychic powers, similar to the eltex staff; though most weapons aren't as effective as the eltex staff's buffs.
Most weapons give simple, even-ish boosts to both psychic stats, but a couple of them grant buffs with a hard lean in one direction.
There are 10 psionic weapons in this "vanilla weapons only" module, all named "Prestige <weapon name>", similarly to prestige armour:
- Recurve Bow
- Greatbow
- Spear
- Mace
- Longsword
- Pump Shotgun
- Assault Rifle
- Sniper Rifle
- Charge Rifle
- Charge Lance (named Psion Lance instead of "Prestige Charge Lance")
Note that prestige melee weapons (Spear, Mace, and Longsword) have specific crafting recipes instead of using the "stuff" system. I couldn't get the colour masking to work in a decent way, so I went for a steel-based construction system instead. Lore-wise, prestige weapons are very specific and must be built and ornamented in certain ways.