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Psionic Weapons Expanded (Continued)

Original mod by zoura3025 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2534112428]https://steamcommunity.com/sharedfiles/filedetails/?id=2534112428[/url] If the original author requests it, I will remove this update. -- Original mod notes (1.2): A weapon mod that adds a range of psionic-combat hybrid weapons, designed to bridge the gap between the eltex staff and a more conventional weapon. Adds new options to all tech levels, from the simple tribal bowman to the spacer marine. A simple weapon mod that adds 10 semi-new weapons into the game! Unlocked across 5 different research items, these new weapons function just like their vanilla counterparts, with 2 main differences: 1. They're more expensive (and heavier). 2. They give boosts to psychic powers, similar to the eltex staff; though most weapons aren't as effective as the eltex staff's buffs. Most weapons give simple, even-ish boosts to both psychic stats, but a couple of them grant buffs with a hard lean in one direction. There are 10 psionic weapons in this "vanilla weapons only" module, all named "Prestige <weapon name>", similarly to prestige armour: - Recurve Bow - Greatbow - Spear - Mace - Longsword - Pump Shotgun - Assault Rifle - Sniper Rifle - Charge Rifle - Charge Lance (named Psion Lance instead of "Prestige Charge Lance") Note that prestige melee weapons (Spear, Mace, and Longsword) have specific crafting recipes instead of using the "stuff" system. I couldn't get the colour masking to work in a decent way, so I went for a steel-based construction system instead. Lore-wise, prestige weapons are very specific and must be built and ornamented in certain ways.