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Simple Utilities: Ceiling

Allows the building of ceiling-mounted light fixtures, firefoam poppers, and sun lamps. Also includes darklight variants for Ideology users. The lights come in a variety of styles, and can be placed above furniture. Features Assets: [list] [*] [b]Styles[/b]: In order to use styles, you must have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013]Vanilla Expanded Framework[/url]. Without it, you just get the 1 main style. [*] 1x1 ceiling lights in 3 styles. [*] 1x2 long ceiling light in 3 styles. [*] 1x1 dark ceiling lights for ideology users, with a technist style as well. [*] Ceiling mounted sunlamps in 2 styles. [*] Ceiling mounted firefoam popper. [*] Being able to mount a salvaged gloomlight to the ceiling. [*] A 2x2 pre-industrial chandelier. If you have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2594383552]Perspective: Buildings[/url], you can offset them a half-tile to center into odd-tiled spaces. They can also substitute a throneroom's brazier requirement. [/list] Misc: [list] [*] As far as stats go, all buildings treat the vanilla equivalent as their parent definition... with two exceptions: Ceiling mounted fixtures take longer to build, and as they are affixed to the structure, they cannot be minified/moved. [*] Custom placement code restricting fixtures to roofed tiles. [*] Buildings are all grouped into a dropdown category to avoid cluttering your build menus. [*] Visibility toggle button. [/list] FAQ [b]Q. I can't find the lights.[/b] A. They're all grouped together under a drop-down menu. Usually the Gloomlight is the first on the list. [b]Q. Can these be built over things like furniture?[/b] A. Yes, unless the furniture supports roofs (like columns). [b]Q. I can't install a mounted gloomlight.[/b] A. Mechnodes you acquired prior to installing this mod won't work immediately. Install them as normal, then uninstall them. Then you should be be able to mount them. [b]Q. Can the "change graphic" button be less random?[/b] A. Yep. Go to mod options -> vanilla framework expanded -> and enable sequential graphics. For other modders If you'd like your own ceiling assets to utilize this mod's code, add this to your def: <placeWorkers> <li MayRequire="owlchemist.ceilingutilities">CeilingUtilities.PlaceWorker_OnlyUnderRoof</li> </placeWorkers> <modExtensions> <li MayRequire="owlchemist.ceilingutilities" Class="CeilingUtilities.CeilingFixture" /> </modExtensions> Credits [list] [*] Inspired by Chrscool8's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1529700948]Overhead Ceiling Lights[/url] [*] Also inspired by Teirdalin's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490541531]Ceiling Poppers[/url] mod. [*] Vanilla Expanded Framework team for the texture variation feature [/list] You may also like... [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2565545335][img]https://steamuserimages-a.akamaihd.net/ugc/1692777289022310387/7877E2917F98ADC889A53CF266DCAD4662EEC62E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url] 🦉[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FOwlchemist%2Fsimple-utilities-ceiling]GitHub[/url][github.com] [hr] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2FH2H86L8T1][img]https://cdn.ko-fi.com/cdn/kofi5.png?v=3[/img][/url][ko-fi.com]