Simple Utilities: Ceiling
Allows the building of ceiling-mounted light fixtures, firefoam poppers, and sun lamps. Also includes darklight variants for Ideology users. The lights come in a variety of styles, and can be placed above furniture.
Features
Assets:
[list]
[*] [b]Styles[/b]: In order to use styles, you must have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013]Vanilla Expanded Framework[/url]. Without it, you just get the 1 main style.
[*] 1x1 ceiling lights in 3 styles.
[*] 1x2 long ceiling light in 3 styles.
[*] 1x1 dark ceiling lights for ideology users, with a technist style as well.
[*] Ceiling mounted sunlamps in 2 styles.
[*] Ceiling mounted firefoam popper.
[*] Being able to mount a salvaged gloomlight to the ceiling.
[*] A 2x2 pre-industrial chandelier. If you have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2594383552]Perspective: Buildings[/url], you can offset them a half-tile to center into odd-tiled spaces. They can also substitute a throneroom's brazier requirement.
[/list]
Misc:
[list]
[*] As far as stats go, all buildings treat the vanilla equivalent as their parent definition... with two exceptions: Ceiling mounted fixtures take longer to build, and as they are affixed to the structure, they cannot be minified/moved.
[*] Custom placement code restricting fixtures to roofed tiles.
[*] Buildings are all grouped into a dropdown category to avoid cluttering your build menus.
[*] Visibility toggle button.
[/list]
FAQ
[b]Q. I can't find the lights.[/b]
A. They're all grouped together under a drop-down menu. Usually the Gloomlight is the first on the list.
[b]Q. Can these be built over things like furniture?[/b]
A. Yes, unless the furniture supports roofs (like columns).
[b]Q. I can't install a mounted gloomlight.[/b]
A. Mechnodes you acquired prior to installing this mod won't work immediately. Install them as normal, then uninstall them. Then you should be be able to mount them.
[b]Q. Can the "change graphic" button be less random?[/b]
A. Yep. Go to mod options -> vanilla framework expanded -> and enable sequential graphics.
For other modders
If you'd like your own ceiling assets to utilize this mod's code, add this to your def:
<placeWorkers>
<li MayRequire="owlchemist.ceilingutilities">CeilingUtilities.PlaceWorker_OnlyUnderRoof</li>
</placeWorkers>
<modExtensions>
<li MayRequire="owlchemist.ceilingutilities" Class="CeilingUtilities.CeilingFixture" />
</modExtensions>
Credits
[list]
[*] Inspired by Chrscool8's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1529700948]Overhead Ceiling Lights[/url]
[*] Also inspired by Teirdalin's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490541531]Ceiling Poppers[/url] mod.
[*] Vanilla Expanded Framework team for the texture variation feature
[/list]
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🦉[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FOwlchemist%2Fsimple-utilities-ceiling]GitHub[/url][github.com]
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