Original mod : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2657451776&searchtext=easy]https://steamcommunity.com/sharedfiles/filedetails/?id=2657451776&searchtext=easy[/url]
So you got a new colonist and want to convert them to your Ideology. Great, but how?
The Convert ability and Conversion Ritual are practically worthless. So people usually lock up their colonists in terrible conditions and force them to convert. That strikes me as both very tedious and kind of cruel.
What if there was a way to skip all of this nonsense?
This mod changes the Moral Guide's Convert multiplier from x2 to x8.
That should be enough to convert all but the most stubborn nonbelievers.
The three day cooldown remains unchanged.
This should be compatible with any mod that doesn't specifically change the Convert ability.