Survival Expanded - Safe Temperature
ORIGINAL AUTHOR: 1trickpwnyta
ORIGINAL WORKSHOP: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3003414541]https://steamcommunity.com/sharedfiles/filedetails/?id=3003414541[/url]
Pawns will stop and seek safer temperature much earlier before they collapse.
[img]https://i.imgur.com/vZjI1LH.png[/img]
This is an optimized version of 1trickpwnyta's original 1.4 mod which fully overrides the JobGiver_SeekSafeTemperature for 1.5 as well as some small AI decisions making.
1trickpwnyta has updated their mod for 1.6. It is recommended to use theirs for general use and common play styles, mine has be tailored and tested for very extreme temperature maps and environmental threats.
[img]https://i.imgur.com/IJTPdFN.png[/img]
Game v1.6 Changes:
- Now Working in 1.6 Unstable
- Validated both Icesheet and Extreme Desert biomes and proper pawn behavior.
Game v1.5 Changes:
- Hot and cold desired safe areas have been given a dynamic headroom depending on needs for safety. This bug was not discovered until a fresh naked brutality play-through in 1.5.
Game v1.4 Changes:
- Pawns do not stand in doorways.
- Checks are done every 1/60th of a day, rather than every tick.
- Original core code restored to select a safe region if available.
- The headroom is expanded, pawns will not seek safer temperature until midway through Initial severity.
- Waiting in safer area time has increased to cut down on "ping-ponging" between safe zones.
[img]https://i.imgur.com/riDbTFI.png[/img]
Because this is a forked mod, I will not promote my Patreon link. If you wish to support me, you may go to my other mods or the Survival Expanded collection to find the link.