Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Ultratech Crafting II

Adds lategame recipes for uncraftable items. I wanted to be able to craft spacer and ultratech items for a generational playthrough with VE tribals, so I made this mod. Feel free to suggest changes. Current costs are meant to allow you to craft these for slightly lower material cost than buying them. Synthread Made from oil like modern synthetic fabrics. +20 Chemfuel =10 Synthread Hyperweave Component is included due to the description mentioning mechanites in its construction. +15 Plasteel +35 Synthread +1 Component =35 Hyperweave Plasteel Its plastic plus steel. Balanced to be slightly above market value for materials. +100 Steel +50 Chemfuel =35 Plasteel Neutroamine Pretty cheap, mostly there for when you aren't getting any traders. Has a bulk recipe. +5 Psychoid Leaves +5 Chemfuel =4 Neutroamine Luciferium Made from advanced components because mechanites and neutroamine is used as growing material. +10 Neutroamine +25 Mechanites =10 Luciferium Glitterworld Medicine Medicine improved by adding advanced tools mentioned in the description, plus penoxycyline. +1 Industrial Medicine +1 Advanced Component +1 Penoxycyline =4 Glitterworld Medicine Reinforced Barrel Made from steel reinforced with plasteel. The description for mortar barrels says that they can't be produced on a small scale? But that is a really arbitrary condition to justify you not being able to craft them, so no. +125 Steel +35 Plasteel =1 Reinforced Barrel Triple Rocket Launcher Would have this cost three reinforced barrels, but that is way over the cost item's market value. +3 Explosive Shells +1 Reinforced Barrel +50 Steel +3 Components =1 Triple Rocket Launcher Doomsday Rocket Launcher Basically the same as the triple, except for using one incendiary shell and 25 chemfuel instead of 3 shells. +1 Incendiary Shell +25 Chemfuel +1 Reinforced Barrel +50 Steel +3 Components =1 Doomsday Rocket Launcher Telescope Lets you craft this medieval level technology. You can craft a spaceship but you can't look into space in vanilla I guess? +75 Steel +6 Components =1 Telescope Megascreen Television Craft big televisions. +210 Steel +8 Advanced Components. =1 Megascreen TV Novels (1.5) Can't make these in the base-game for some reason. Requires a pawn with 10 or higher intellectual. 1.5 Only +20 Leathers +30 Cloth =1 Novel Textbook (1.5) Can't make these in the base-game either. Requires a pawn with 15 or higher intellectual. 1.5 Only +20 Leathers +30 Cloth =1 Novel Subpersona Core (BETA) +25 Plasteel +20 Steel +35 Mechanites =Subpersona Core Persona Core (BETA) +2 Subpersona Cores +25 Mechanites =AI Persona Core Skilltrainers (BETA) Create skill trainers using mechanites. Requires 10 intellectual + 15 in the relevant skill being trained. Intellectual skilltrainers require 15 intellectual. Healer Mech Serum (BETA) Create healer mech serums using mechanites. Resurrect Mech Serum (BETA) Create resurrect mech serums using mechanites. Synthetic Meat (BETA) Grow synthetic meat in hydroponics bays. Currently produces beef like real life artificial meat. Might consider changing it to human flesh? Balancing is still being worked on. New Research Projects! -Rocket Launchers -Glitterworld Medicine -Mechanites -Nano Repair -Skilltraining -AI Development -Megascreen Television -Hyperweave -Writing (1.5) -Synthetic Meat Check out my other XML mods. Other Mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2977649532]More Backstories[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2977944094]Warmblooded Saurids[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3111859712]Mortal Archons[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3097981433]Alpha Xenotypes[/url]