Adds lategame recipes for uncraftable items. I wanted to be able to craft spacer and ultratech items for a generational playthrough with VE tribals, so I made this mod. Feel free to suggest changes. Current costs are meant to allow you to craft these for slightly lower material cost than buying them.
Synthread
Made from oil like modern synthetic fabrics.
+20 Chemfuel
=10 Synthread
Hyperweave
Component is included due to the description mentioning mechanites in its construction.
+15 Plasteel
+35 Synthread
+1 Component
=35 Hyperweave
Plasteel
Its plastic plus steel. Balanced to be slightly above market value for materials.
+100 Steel
+50 Chemfuel
=35 Plasteel
Neutroamine
Pretty cheap, mostly there for when you aren't getting any traders. Has a bulk recipe.
+5 Psychoid Leaves
+5 Chemfuel
=4 Neutroamine
Luciferium
Made from advanced components because mechanites and neutroamine is used as growing material.
+10 Neutroamine
+25 Mechanites
=10 Luciferium
Glitterworld Medicine
Medicine improved by adding advanced tools mentioned in the description, plus penoxycyline.
+1 Industrial Medicine
+1 Advanced Component
+1 Penoxycyline
=4 Glitterworld Medicine
Reinforced Barrel
Made from steel reinforced with plasteel. The description for mortar barrels says that they can't be produced on a small scale? But that is a really arbitrary condition to justify you not being able to craft them, so no.
+125 Steel
+35 Plasteel
=1 Reinforced Barrel
Triple Rocket Launcher
Would have this cost three reinforced barrels, but that is way over the cost item's market value.
+3 Explosive Shells
+1 Reinforced Barrel
+50 Steel
+3 Components
=1 Triple Rocket Launcher
Doomsday Rocket Launcher
Basically the same as the triple, except for using one incendiary shell and 25 chemfuel instead of 3 shells.
+1 Incendiary Shell
+25 Chemfuel
+1 Reinforced Barrel
+50 Steel
+3 Components
=1 Doomsday Rocket Launcher
Telescope
Lets you craft this medieval level technology. You can craft a spaceship but you can't look into space in vanilla I guess?
+75 Steel
+6 Components
=1 Telescope
Megascreen Television
Craft big televisions.
+210 Steel
+8 Advanced Components.
=1 Megascreen TV
Novels (1.5)
Can't make these in the base-game for some reason. Requires a pawn with 10 or higher intellectual. 1.5 Only
+20 Leathers
+30 Cloth
=1 Novel
Textbook (1.5)
Can't make these in the base-game either. Requires a pawn with 15 or higher intellectual. 1.5 Only
+20 Leathers
+30 Cloth
=1 Novel
Subpersona Core (BETA)
+25 Plasteel
+20 Steel
+35 Mechanites
=Subpersona Core
Persona Core (BETA)
+2 Subpersona Cores
+25 Mechanites
=AI Persona Core
Skilltrainers (BETA)
Create skill trainers using mechanites. Requires 10 intellectual + 15 in the relevant skill being trained. Intellectual skilltrainers require 15 intellectual.
Healer Mech Serum (BETA)
Create healer mech serums using mechanites.
Resurrect Mech Serum (BETA)
Create resurrect mech serums using mechanites.
Synthetic Meat (BETA)
Grow synthetic meat in hydroponics bays. Currently produces beef like real life artificial meat. Might consider changing it to human flesh? Balancing is still being worked on.
New Research Projects!
-Rocket Launchers
-Glitterworld Medicine
-Mechanites
-Nano Repair
-Skilltraining
-AI Development
-Megascreen Television
-Hyperweave
-Writing (1.5)
-Synthetic Meat
Check out my other XML mods.
Other Mods:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2977649532]More Backstories[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2977944094]Warmblooded Saurids[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3111859712]Mortal Archons[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3097981433]Alpha Xenotypes[/url]