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Animal Feeder

This mod add animal feeder buildings to the game. The feeders differ from normal storage because they can change it's own storage priority, based on the natural growth of the plants of the Pen. Limitations and Setup [list] [*] Do not change manually the stock prioritym because it will be overriden. [*] Don't group with feeder in other Pens, because the group can have only one priority, and it will break the mod. [/list] Also is important have an place to stock the food with priority less than Important (in a freezer), so haulers can store and retrieve when needed. Is important to maintain the pens enclosed to work propelly. Change log: 04/04/2024 - 1.3 [list] [*] Created time to wait to Activate and Deactivate; Setting as zero will activate and deactivate immediately; This was created to avoid turn on and off in sequence, and to allow some kind of natural buffer before removing the food from the pen. [*] Checked for hungry animals inside the pen. If there is, it will override the natural growth settings; [*] Fixed bug fixes related to grouping the feeders; [/list] 25/03/2024 - 1.2 [list] [*] Fixed Error when grouped and one is constructed and one is not; [*] Fixed miss behaviour when put inside a barn, separated by a animal flag; [/list] 24/03/2024 - 1.1 [list] [*] Feeder Tab; [*] Add Corpses to the allowed things; [*] Option to use as a simple storage; [*] Option to use a fixed consumption value, instead of the current animals of the pen; [*] Add description of the current calc made; [/list] 24/03/2024 - 1.0 [list] [*] Initial Version; [/list]