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Grimdark Recycling

Introduction For all your scrapyard-mad scientist - or tech ruin tribal needs, inspired by oldschool sci fi and postapocalyptic media. This mod essentialy allows tribal factions to play as tech-scrappers and have a fighting chance against mechanoids, aswell as use mechanoid components for early-game equipment. This mod was brought to you by Crackajack, who mainly drew the textures and brought the ideas. I, Three-Legged_Wolf, wrote the Xml. [u]This mod offers:[/u] Dreaded Weapons, armors, heavy makeshift bionics, toxic combat hallucinogens and reanimated cyborg mechanoids, all made from recycled materials. Disassembling mechanoids now yield a variety of new resources on top of the usual (non destructive patching); ancient mechanoid cables, servos, powercells, armorplates and computer units which can be used in various ways. This mod also allows the option to utilize electricity in early game by repurposing ancient mechanoid conduits and dirty power cells. The tribal-level electricity mastery is very limited and comes with some caveats. TLDR - New components, mainly obtained from mechanoids, to craft/build useful stuff in your early-game colony. - New weapons (both tribal-level and industrial) - New Armors and equipment. - New Early-game (and late-game) Implants and replacement bodyparts for your mutilated tribals. - New Drug made from toxic wastepacks. (Very powerful, very addictive, very dangerous) - New Mechanitor Mechanoids assembled from corpses. - New Buildings; Power-cell generator (low output, polutes terrain), Cooler, Welding Bench, and more.