Starting colonists are resilient. Other characters tend to be friendly and helpful.
Your faction will be a New Arrivals.
Start with 10 people.
Your people will be between 21 and 25 years old.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Tough
Player starting characters have a 100% chance to start with trait: Super-immune
Player starting characters have a 100% chance to start with trait: Iron-willed
All characters have a 50% chance to start with trait: Sanguine
All characters have a 50% chance to start with trait: Industrious
All characters have a 50% chance to start with trait: Fast learner
All characters have a 25% chance to start with trait: Kind
All characters have a 25% chance to start with trait: Psychically hypersensitive
Start with research: Farming
Start with research: Tree sowing
Start with research: Packaged survival meal
Start with research: Pemmican
Start with research: Solar panel
Start with research: Basic battery
Start with research: Gun turrets
The stat "construction speed" will be universally multiplied by 150%.
The stat "construct success chance" will be universally multiplied by 150%.
The stat "repair success chance" will be universally multiplied by 150%.
Incident(s) disabled:
-Short circuit
-Solar flare
-Toxic fallout
-Volcanic winter
Start with:
-Packaged survival meal x500
-Kibble x100
-Hay x100
-Glitterworld medicine x100
-Steel flak helmet x10
-Flak vest x10
-Flak pants x10
-Devilstrand duster x10
-Charge rifle x10
-Steel longsword x10
-Silver x1000
-Component x100
-Cow x10
Map is scattered with:
-Ship chunk x10