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10 Tough

Starting colonists are resilient. Other characters tend to be friendly and helpful. Your faction will be a New Arrivals. Start with 10 people. Your people will be between 21 and 25 years old. Arrive in drop pods. Player starting characters have a 100% chance to start with trait: Tough Player starting characters have a 100% chance to start with trait: Super-immune Player starting characters have a 100% chance to start with trait: Iron-willed All characters have a 50% chance to start with trait: Sanguine All characters have a 50% chance to start with trait: Industrious All characters have a 50% chance to start with trait: Fast learner All characters have a 25% chance to start with trait: Kind All characters have a 25% chance to start with trait: Psychically hypersensitive Start with research: Farming Start with research: Tree sowing Start with research: Packaged survival meal Start with research: Pemmican Start with research: Solar panel Start with research: Basic battery Start with research: Gun turrets The stat "construction speed" will be universally multiplied by 150%. The stat "construct success chance" will be universally multiplied by 150%. The stat "repair success chance" will be universally multiplied by 150%. Incident(s) disabled: -Short circuit -Solar flare -Toxic fallout -Volcanic winter Start with: -Packaged survival meal x500 -Kibble x100 -Hay x100 -Glitterworld medicine x100 -Steel flak helmet x10 -Flak vest x10 -Flak pants x10 -Devilstrand duster x10 -Charge rifle x10 -Steel longsword x10 -Silver x1000 -Component x100 -Cow x10 Map is scattered with: -Ship chunk x10