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Rimworld hospital and service station

Chance meeting of 6 scavengers at an abandoned industrial building. Is this the unlikely story of the rise of a new global superpower or simply a bunch of unwashed scumbags fighting over the compost of a dead empire. Your faction will be a New Arrivals. Start with 10 people. Player starting characters have a 80% chance to start with trait: Psychopath All characters have a 30% chance to start with trait: Cannibal All characters have a 40% chance to start with trait: Sanguine Non-player characters have a 20% chance to start with trait: Jogger All characters have a 95% chance to start with trait: Heat inclined Non-player characters have a 30% chance to start with trait: Wanderlust Player starting characters have a 45% chance to start with trait: Desensitized Player starting characters have a 12% chance to start with trait: Schizoid Non-player characters have a 50% chance to start with trait: Night owl Player starting characters have a 40% chance to start with malnutrition. Player starting characters have a 30% chance to start with toxic buildup. Start with research: Psychoid brewing Start with research: Drug production Start with research: Smithing Start with research: Plate armor Start with research: Battery Start with research: Biofuel refining Start with research: Watermill generator Start with research: Solar panel Start with research: Hydroponics Start with research: Packaged survival meal Start with research: Firefoam Start with research: IEDs Start with research: Geothermal power Start with research: Sterile materials Start with research: Machining Start with research: Smokepop packs Start with research: Prosthetics Start with research: Gunsmithing Start with research: Mortars Start with research: Blowback operation Start with research: Gas operation Start with research: Gun turrets Start with research: Foam turret Start with research: Microelectronics Start with research: Flatscreen television Start with research: Medicine production Start with research: Precision rifling Start with research: Autocannon turret Start with research: Fabrication Start with research: Advanced fabrication Start with research: Recon armor Start with research: Marine armor Start with research: Pulse-charged munitions Start with research: Bionic replacements Start with research: Uranium slug turret Incident created: -Quest Start with: -Packaged survival meal x600 -Medicine x300 -Component x200 -Random pet x1 -Advanced component x200 -Marine armor x6 -Marine helmet x6 -Plasteel x800 -Uranium x200 -Infinite chemreactor x4 -Uranium mace x2 -Chemfuel x600 -Steel x600 -Yak x5 -Boomalope x5 -Ironhusk beetle x2 -Anti-material rifle x2 -Gauss magnum x2 -Gauss lance x2 -Dart gun x3 -Taser gun x2 -Tear gas launcher x2 -Exoskeleton frame x2 -Laser SMG x2 -Laser sniper rifle x2 -Laser rifle x2