Rimworld hospital and service station
Chance meeting of 6 scavengers at an abandoned industrial building. Is this the unlikely story of the rise of a new global superpower or simply a bunch of unwashed scumbags fighting over the compost of a dead empire.
Your faction will be a New Arrivals.
Start with 10 people.
Player starting characters have a 80% chance to start with trait: Psychopath
All characters have a 30% chance to start with trait: Cannibal
All characters have a 40% chance to start with trait: Sanguine
Non-player characters have a 20% chance to start with trait: Jogger
All characters have a 95% chance to start with trait: Heat inclined
Non-player characters have a 30% chance to start with trait: Wanderlust
Player starting characters have a 45% chance to start with trait: Desensitized
Player starting characters have a 12% chance to start with trait: Schizoid
Non-player characters have a 50% chance to start with trait: Night owl
Player starting characters have a 40% chance to start with malnutrition.
Player starting characters have a 30% chance to start with toxic buildup.
Start with research: Psychoid brewing
Start with research: Drug production
Start with research: Smithing
Start with research: Plate armor
Start with research: Battery
Start with research: Biofuel refining
Start with research: Watermill generator
Start with research: Solar panel
Start with research: Hydroponics
Start with research: Packaged survival meal
Start with research: Firefoam
Start with research: IEDs
Start with research: Geothermal power
Start with research: Sterile materials
Start with research: Machining
Start with research: Smokepop packs
Start with research: Prosthetics
Start with research: Gunsmithing
Start with research: Mortars
Start with research: Blowback operation
Start with research: Gas operation
Start with research: Gun turrets
Start with research: Foam turret
Start with research: Microelectronics
Start with research: Flatscreen television
Start with research: Medicine production
Start with research: Precision rifling
Start with research: Autocannon turret
Start with research: Fabrication
Start with research: Advanced fabrication
Start with research: Recon armor
Start with research: Marine armor
Start with research: Pulse-charged munitions
Start with research: Bionic replacements
Start with research: Uranium slug turret
Incident created:
-Quest
Start with:
-Packaged survival meal x600
-Medicine x300
-Component x200
-Random pet x1
-Advanced component x200
-Marine armor x6
-Marine helmet x6
-Plasteel x800
-Uranium x200
-Infinite chemreactor x4
-Uranium mace x2
-Chemfuel x600
-Steel x600
-Yak x5
-Boomalope x5
-Ironhusk beetle x2
-Anti-material rifle x2
-Gauss magnum x2
-Gauss lance x2
-Dart gun x3
-Taser gun x2
-Tear gas launcher x2
-Exoskeleton frame x2
-Laser SMG x2
-Laser sniper rifle x2
-Laser rifle x2