This mod adds two new genetically engineering creatures to the game, the Neutrolope, and Neutrorat. Like the Boomalope, the Neutrolope grows a chemical-filled sac on it's back, but in this case it is meant for drug production, rather than a fuel source. Like the Boomrat, the Neutrorat appears to be useless...or is it?
Given the neutroamine requirements of my [b]Synthetic Polymers[/b] mod, I figured that an alternative source of the chemical would help to alleviate the new demand. Thus, the neutrolope was genetically engineered for the purpose. Naturally, like the chemfueled [i]boomalope[/i] that preceeded it, the lab testing was performed on rats first.
In addition to adding these two animals, the mod includes support for [b]A Dog Said[/b] since I use that mod, and I took the liberty of adjusting the scale of the vanilla boomrat to appropriate proportions*.
That said, I present [b]Neutro Animals[/b].
Now, I am aware that there a couple other mods already in the [i]Workshop[/i] that add a neutrolope, but I made my own for balance, and visual purposes. Like the vanilla booma-mals, my neutro-mals will lose their fuel sacs when dead, for example. My mod was created using the vanilla versions as guide, and the result is a slightly smaller subspecies with a unique trait, rather than a different creature. That said:
-Neutromal are smaller, and rarer than the boomamals.
-They have a shorter life expectancy.
-They have a longer gestation period.
-And are generally more annoying to breed.
-They are slightly more valuable.
-Unlike their kin, the Wild Neutromals prefer colder climates**
-They can still be bought and sold through the associated trader caravans
-Neutrorats are smarter than boomrats - take from that information what you will
*Iunno if they intentionally increased the size at some point, but I am pretty sure they were smaller in 1.2. What I do know is, the quality is much better at the reduced scale than the default
**Boomalopes can be found in arid shrub-land, temperate forests, temperate swamps, tropical rainforests, tropical swamps, and deserts. Boomrats can only be found in the first three biomes. Meanwhile, neutro-mals can be found in boreal forests, cold bogs, tundra, the ice sheet, and sea ice.
[url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fwyr3d][img]https://i.ibb.co/pyYz3q0/kofii.png[/img][/url][ko-fi.com]