Description
This mod exposes internal event timers to allow the player to make more educated decisions about taking risks. It may be considered a QoL improvement over looking up the data on the wiki and manually tracking it.
Example with Cassandra's Threat Cycle
Cassandra works on a cyclic pattern. One or two major threats for 4.6 days, then 6 days with no major threats. Using this information you can make less risky choices. But tracking this information manually is arguably cumbersome. This mod puts the info into your UI. Allows you to turn off the data you aren't interested in, and customize the parts you are.
[img]https://i.imgur.com/OX70hHT.png[/img]
Similarly, Map Conditions, Pawn Mental breaks and Health conditions all have timers related to them, this is also optionally exposed.
[img]https://i.imgur.com/5u4Gq1x.png[/img]
[img]https://i.imgur.com/vIR7zSj.png[/img]
[img]https://i.imgur.com/KeZOlbM.png[/img]
F.A.Q.
[i]Q: I like feature X, but I don't like feature Y, can I remove it?[/i]
A: Every feature of the mod can be turned on and off in the mod settings.
[i]Q: These flashing colors are distracting, can they be turned off?[/i]
A: Yes, in the mod settings.
[i]Q: Can it be added/removed mid-save?[/i]
A: Yes, apart from log errors upon removal, there should be no side-effects from either adding or removing the mod from the existing save. However, mod will have trouble displaying information about events predating mod installation and needs a little bit of time to start properly working.