Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Actually Automatic Guns

Does as the title says, turns Rimworld's various "automatic weapons" into actually automatic weapons Alot of things are balanced around this new philosophy of magdumping your opponents, to hopefully make it abit more than a meme-y mod. Most vanilla guns are focused around a specialty so you can switch to the guns as you see fit to use, and they've also been balanced around the idea of being able to shoot so much. Even non-automatic weaponry and stuff gets touched up on to help them work in this new enviorment of lead-induced carnage. All of this can be turned on and off as you wish in the settings, so if you want the auto weapons without the other balance changes then you can flick all the other stuff off. Want triple health shieldbelts but dont care about going full auto? Well you can turn that off too. You get the idea Im using this mod to help teach myself how to code, and so far its been going decently well. That being said, I cant do anything super advanced until my local library finally adds that C# book Ive been bothering them about, so please have patience in the meantime. If you have any ideas or balancing suggestions, or you just wanna talk to me about my plans for the mod, then please feel free too. The only way I can learn and get better is through hard work and feedback I recommend the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2896548513]Walls are solid[/url] because the large amount of extra bullets WILL obliterate cover otherwise Compatible with: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2552628608]Eccentric Tech - Foxy's Armory 2.0[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2591721581]Eccentric Tech - Advanced Shields[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1814383360]Vanilla Weapons Expanded[/url]