As a spirit who is closer to a force of nature than a living being, it is difficult to tell how Kindred came to be who they are today. This is their weapon.
[Features custom weapons sounds for Melee/Shooting]
[Custom weapon damage.]
[Custom fabrication plans. ]
[Changed Pickup Sounds]
[Locked Behind Advanced Fabrication]
[Added Hediff in Health] **NEW**
Update 1:
Changed some descriptions
Added five more pickup sounds
Increased the Ticks between shots for smoother volley.
Added custom Hediff on Pickup (Kill me, csharp)
Made custom Hediff disappear on drop. (I'm happy this was just a copy of the other code)
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Planned features:
[Kindred's Mask.]
[Upgraded 4th shot. ]
[Reward Artifact?]
[Long range accurate shots with low Firerate.]
[Low accuracy/High Firerate Firemode.]
[Wolf summon with reskin and damage values ]
(Better visuals)
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My first mod in any game but has been tested and works well.
It may be barfing errors but everything works? i'll look more into it when I can
Weird bug list:
Equipping KindredBow via character editor will play all pickup sounds at once, awkward.
Melee attacks with the bow will spam at the firerate speed if the pawn is not interrupted (It's pretty cool though so I might nerf the melee damage so it doesn't destroy everything or leave it like that if I make this weapon a Legendary artifact)