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Vanilla Skills Rexamined

[Updated for 1.6] Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between. [Notice: I am chronically ill and am on an extended modding vacation. If my insurance decides to cover my autoimmune treatment again I will resume modding. Any user updates / edits of any of my mods have my blessing. Please contact me on steam or discord if you want advice on how to update these mods] All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than additive meaning it impacts the game less than it appears (because the game uses values under 1). Expertise Shooting [b]Sharpshooter[/b] Accuracy: 0.05 Stealth: 0.05 Ranged Weapon Max Range: 1% [b]Commando[/b] Weapon Warmup: -2.5% Weapon Cooldown: -2.5% [i]A 100% reduction in either aiming or reloading time was far too weapon dependent and breaks many modded weapons, including Vanilla Weapons Expanded! You could literally get a minigun repeating rifle.[/i] Melee [b]Enforcer[/b] Incoming Damage: -1.25% Armor Penetration: 5% Stagger Duration: -5% [b]Duelist[/b] Melee Cooldown: -2.5% Melee Dodge: 0.5 Movement Speed: 0.01 [i]Represents the physique one would build up by reaching mastery in a martial art. Melee needs the most help among all skills.[/i] Animals [b]Handler[/b] Tame Chance: 5% Train Chance: 5% Attack on Failed Tame Multiplier: -5% [b]Rancher[/b] Animal Gather Yield: 5% Animal Gather Speed: 5% [i]Work speed and gathering yield are tied to the same expertise IRL. Check out a NZ sheep shearing competition some time. Animal gather yield will likely be reduced in the future, skill can improve how much wool you can shear off a sheep but there is a finite amount of wool to acquire and a 20 skill in animals pawn only getting half of the potential wool on a sheep pre-expertise is absurd.[/i] Plants [b]Treespeaker[/b] Pruning Speed: 5% Forage food per day: 5% [b]Farmer[/b] Plant Work Speed: 5% Plant Gather Yield: 5% Artistic [b]Artist[/b] Art Quality: 5% Art Work Speed: 5% [b]Creative[/b] Global Work Speed: 1.25% [i]Artistic is a weird skill in vanilla with few use cases. Its the perfect spot for a wild card.[/i] Construction [b]Architect[/b] Construction Success Chance: 5% Construction Quality: 5% Repair Chance: 5% Repair Quality: 5% [b]Foreman[/b] Construction Speed: 5% Floor Construction Speed: 5% Cooking [b]Butcher[/b] Butchery Speed: 5% Butchery Yield: 5% [b]Chef[/b] Cooking Speed: 5% Food Poisoning Chance: -5% Crafting [b]Processor[/b] Mechanoid Butcher Speed: 5% Mechanoid Butcher Yield: 5% Component Crafting Speed: 5% [b]Crafter[/b] Work Bench Speed: 5% [b]Machinist[/b] Mechanoid global work speed: 1.25% Mechanoid energy drain rate: -1.25% Mechanoid gestation speed: 2.5% Mechanoid repair speed: 2.5% Social [b]Warden[/b] Arrest Rate: 5% Suppression Power: 5% Recruit Rate: 5% [b]Negotiator[/b] Trade Price Improvement: 5% [i]Doesn't double how much you sell for, this makes you buy and sell for closer to true price[/i] Peace Talks Chance: 5% Conversion Power: 5% Mining [b]Tunneler[/b] Drilling Speed: 5% Mining Speed: 5% Medical [b]Surgeon[/b] Surgery Success Chance: 5% Surgery Speed: 5% [b]Medic[/b] Medical Tend Speed: 5% Medical Tend Quality: 5% Mining [b]Tunneler[/b] Drilling Speed: 5% Mining Speed: 5% [i]Mining speed is only valid while you still have ore on your map. This results in you either spending 50% of your playthrough with no expertise, or losing your expertise in the last 50%[/i] [b]Prospector[/b] Mining Yield: 5% Stone Chunk Yield: 5% Deep Drilling Yield: 5% Intellectual [b]Pharmacist[/b] Drug Work Speed: 5% [b]Intellectual[/b] Hacking Speed: 5% Research Speed: 5% [i]Same deal as tunneler[/i] [b]Mechcommander[/b] Mechanoid control radius: +0.5 (requires Integrated Implants, if you do not have integrated implants, this stat wont appear on the specialization) Mechanoid Shooting Accuracy: +0.2 effective skill Mechanoid Melee accuracy: +0.2 effective skill Mechanoid Melee Dodge: +0.2 effective skill Mechanoid aim time reduction: -0.5% [i]All mechanoid combat stat modifiers are further modified by the mechanitors relevant stats. A 20 melee 20 mechcommander's mechs would recieve +8 melee accuracy and +16 dodge.[/i] [b]Occultist[/b] Study Efficiency: 5% Entity Study Rate: 3% Sanity Loss Rate: -2.5% (requires VEA:Insanity)