Ever wished your best colonists could live on across multiple playthroughs? Ketaros Veterans makes that possible.
This mod lets you export your current colonists to a shared pool, then have them show up in future games through natural in-game events. Your experienced survivors can reappear as wanderers seeking a new home, wild men living off the land, wounded refugees in need of rescue, prisoners awaiting liberation, or even desperate souls fleeing from hostile raiders.
Inspiration
This mod is a direct inspiration from the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1718390789]VeteranColonists[/url] from [url=https://steamcommunity.com/profiles/76561198044599324]Udon[/url], not-updated for sometime. I went in to update it, and started fixing a bunch of problems and adding a lot of new features, making life to a new mod, but I can't not mention the inspiration and base start for this project.
Features
[b]Export & Import[/b]
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[*] Browse your colonists in a clean table with Name, Age, and Ideology columns.
[*] Pick which ones you would like to export.
[*] Select which colonists to export using simple checkboxes.
[*] View all previously exported colonists with their details and an "In Game" indicator showing if they've already appeared in your current playthrough.
[*] Colonists are sorted alphabetically for easy browsing.
[*] Option to automatically export pawns whenever they join your colony.
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[b]Veteran Events[/b]
Five different event types bring your veterans back into the world:[list]
[*] Refugee Chased — a veteran flees to your colony with raiders in pursuit.
[*] Prisoner Rescue — rescue a captured veteran from a hostile site.
[*] Downed Refugee — find an injured veteran at a nearby location.
[*] Wild Man — a veteran has gone feral and roams the wilds.
[*] Wanderer Join — a veteran simply walks in and asks to stay.
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[b]Full Control[/b]
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[*] Event Cycle: set how often the mod rolls for a veteran event (1 hour to 15 days).
[*] Event Chance: configure the probability each roll actually triggers an event (0.1% to 100%).
[*] Event Weights: adjust the relative probability of each event type independently.
[*] All settings come with sensible defaults and clear descriptions.
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[b]Special Configurations[/b]
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[*] Spawn with Gear: choose whether veterans arrive with all their exported equipment and inventory, or start fresh with basic clothing.
[*] Auto-Export on Join: automatically save colonists to the veteran pool whenever a new pawn joins your faction.
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[b]What Gets Preserved[/b]
Skills, traits, backstory, relationships, royal titles, ideology, health conditions, and age are all carried over when a veteran appears in a new game.
Getting Started
[list]
[*] Open Mod Settings and find Ketaros Veterans.
[*] While in-game, select colonists from the "Colonists Available" list and click Export — or enable auto-export.
[*] In any save, your veterans will begin appearing through random events based on your configured timing and weights.
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