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Cyanobot's Plant Gen Patches

Adjusts plant spawn rates across vanilla and modded biomes, according to my personal preferences. Prioritises aesthetics and "realism" over balance.

Main features:

  • Enhances modded biomes with plants from other mods
  • Distributes/redistributes various modded food/resource plants across appropriate biomes
  • A few more plants will now grow in mud/water
  • Distributes Biomes! Polluted Lands plants across various modded biomes (they still only grow when polluted)
  • Various Apothecary plants now spawn in clusters rather than singly
  • Resolves conflicts between certain plants found in multiple mods
  • Prevents GroThing resource mushrooms from spawning wild in caves
  • Adjusts foraged food (for caravans) for a handful of biomes to better reflect the most available wild food plants
  • Some Odyssey wild crops now grow wild (at lower densities) outside of the special tile mutators
  • With Odyssey, separates out the wild crop tile mutators by climate, and adds a bunch of modded biomes and crops to the lists

For full change list see here.

For 1.5 change list see here.

Includes patches (some larger than others) for:

Coming soon:
(not necessarily very soon, these patches take me a while)

  • VPE: Succulents
  • Realistic Planets
  • [LTS]Biosphere
  • VV - New Harvest

Requests welcome.

With thanks to:

- the authors of all the above mods
- wep of wepfont.com for Atmospheric font
- Helena Jankovičová Kováčová of Pexels for the photo[www.pexels.com] used in the background of the splash image

Links:

[cyanobotcodes.tumblr.com]

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