This mod creates storage sub-categories for drugs according to their internal categorization as social/medical/hard drugs and sorts them (including modded ones) into the new storage categories accordingly. It is intended to simplify the process of storing drugs with medical applications separately from those with other purposes. This is especially useful if the number of drugs is increased by mods.
Dependency Issue with Biotech
It looks like drugs that are needed to satisfy dependencies have to remain in the generel drugs category, otherwise the mechanics for dependency satisfaction won't work. If Biotech is active, this mod will give beer, the psychite drugs, smokeleaf joint, wake-up and go-juice the general drugs category in addition to the sub-category. This means that there are duplicates in the list, but managing storage is easier when the sub-categories can be used.
Addictions (and luciferium need) don't seem to be affected, only the dependencies added by Biotech. If there are any modded drugs that satisfy dependencies, they will have to be excluded in this mod for them to work as intended. Let me know if you encounter such an issue.
Specially patched mods:
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[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2007061826]VGP Vegetable Garden[/url]'s chocolate milk is moved to the [i]Sweets[/i] category because it is the only garden drink not set up as a drug. The [i]Garden drinks[/i] category will no longer show, since it is not used anymore.
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Let me know if any modded drugs aren't sorted as intended.