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Stronger Walls

Description I wanted both for metal walls to not burn and for them to be stronger than they are in vanilla. The best I found was Metal Don't Burn by NECEROS [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2022726345]https://steamcommunity.com/sharedfiles/filedetails/?id=2022726345[/url] But their mod only made steel stronger, so I simply decided to make my own mod that also made the other metal/stone materials stronger. You can control how much health these materials have and how flammable they are in the mod settings. Update 1.3 [list] [*] Updated to Anomaly/patch 1.5 [*] Added health/flammability options for Bioferrite in the mod settings (If you have the Anomaly DLC) [*] Fixed a bug regarding flammability of steel [/list] Update 1.2 [list] [*] Vanilla stone walls are now adjustable (Granite, Limestone, Marble, Sandstone & Slate) [*] Mod renamed to "Stronger Walls", since the mod isn't restricted to metal anymore [/list] Update 1.1 [list] [*] In-Game Mod Settings Menu added [*] Ability to fully customize health and flammability of walls for your own liking. Make your game harder or easier. You are the judge of that now [*] Mod still makes walls stronger by default [*] Support for Vanilla Expanded Walls added [*] [i] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2149755445]Vanilla Expanded Insectoid[/url] & [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2787850474]Vanilla Expanded Classical[/url] to be specific [/i] [*] Code cleanup [/list] Issues No real issues, if you find any, let me know! Only thing you should know is that all the current health of walls won't change, only the max health. So if you increase the health for an example, the walls will be considered 'damaged'. A 300/300 hp wall will be at 300/600 hp after adding the mod mid-save or changing the values mid-save. FAQ Q: Is this mod save game compatible? A: Yes, you can safely add it. I don't recommend removing mods from saves, since it can risk corrupting the save file.