Extended Cargo Pods Continued
[img]https://i.imgur.com/ki1CPZe.gif[/img]
Do you want to transport more cargo with fewer pods?
Tired of setting up multiple relay colonies just to reach far distances?
This mod solves that.
Extended Cargo Pods (ECP) expands the vanilla cargo pod system with stronger launchers, bigger pods, and new fuel technology.
Features:
Improved Pod Launcher (250 Chemfuel capacity)
Advanced Pod Launcher (450 Rocket Fuel capacity)
Large Transport Pod (500 kg capacity)
Huge Transport Pod (1050 kg capacity)
Rocket Turbine Generator (high power output using rocket fuel)
Rocket Fuel (refined chemfuel for longer launches)
Tiered research to unlock everything
Rocket Fuel recipes (Biofuel Refinery):
10 Chemfuel --> 5 Rocket Fuel
50 Chemfuel --> 25 Rocket Fuel
100 Chemfuel --> 50 Rocket Fuel
Notes:
This mod had issues due to RimWorld 1.6 changes to how cargo pods work. I had to dig into the core game files to understand and fix them.
I also removed some .dds textures and kept .png ones, since the .dds files were causing errors.
I tested everything in vanilla using dev mode and trasported colonists, animals, items, etc. and it works fine.
I don’t know how it behaves with other mods, so use with caution.
Original Mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1669682770]https://steamcommunity.com/sharedfiles/filedetails/?id=1669682770[/url]
[img]https://imgur.com/2Zpv4mk.png[/img]