Current state of this mod
This mod is currently a WIP, incomplete, but is in a usable state. It's just missing some features I still plan on adding.
Warning: Because this mod was unlisted for over a year, I was planning on re-releasing it once it's in a more complete state.
Features so far
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[*] [b]High performance:[/b] Rewritten from the ground up, performing twice as fast as the vanilla bar. The importance of performance scales up the more colonists you have rendered in the bar.
[*] [b]Mood outlines:[/b] Yellow for minor break risk, red for major, and pulsating red for extreme.
[*] [b]Relationship viewer:[/b] When you click a colonist in the bar, other colonists' background will color code their relationship: pink for lover, green for friend, pulsating red for rivals.
[*] [b]Icon tweaks:[/b] Options include turning off ideology role icons, and showing a hunger and tired icon (useful for long-drafted pawns).
[*] [b]Show weapons:[/b] Option to show a pawn's weapon either all the time, or only when drafted.
[*] [b]Pawn grouping (WIP):[/b] The ability to assign a pawn as a group leader, and assign other pawns to their group. Child members of each group can be hidden from view using expand/collapse arrows. NOTE: This WIP feature currently has some bugs. Avoid using.
[*] [b]Contexual tooltips:[/b] Tooltips provide information relevant to a pawn's situation. For example, mousing over a break risk pawn will show their grievances.
[*] [b]Death timer:[/b] If a pawn is going to die, like bleeding out, their death timer is shown next to their name.
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Known issues
[list]
[*] A Rimworld of Magic icons flicker.
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[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FOwlchemist%2Fowls-colonist-bar]GitHub[/url][github.com]
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