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Anomaly Pawns Have Xenotypes

A simple mod to add xenotypes to Anomaly random joiners, such as the Timeless One. What this mod does: With this mod, the random anomaly pawns that join with special notifications now have a chance to spawn with a genotype or xenotype. Internally, these pawns are called "creeps," and their behavior is unchanged except that they can now appear with genes. Different types of creeps will have different likelihoods for what xenotype they show up as. This likelihood ranges from 20% to 56%. As part of my philosophy with all my mods, this is designed to be as close to a vanilla experience as possible. I felt this mod was necessary to tie together the Biotech and Anomaly DLCs just a bit more. Does this mod change shamblers or cultists? No. Those can already spawn with genes. Does this mod interact with your other mods? This mod is intended to be highly stripped down. It's included in my other mods [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3233429182]Integrated Creep Joiners[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2893057472]More xenotypes and multicultural factions[/url]. This mod should not be used with either (though those other two can be used together). Note about mod commissions It's come to my attention that someone's been claiming to be me using various discord accounts to try to get mod commissions. I have never nor do I ever plan to take commissions for mods. If someone is using this mod as part of their portfolio, it's not me.