Edited : Changed a translation (Submissive --> Obedient) to avoid confusion
Hi you can call me AntiHydrogen.
This is my first mod,So there might be some strange bug that I didn't notice.
Also due to I am not very good at English, there might be some mistake in grammar.
In this mod I have add 4 new trait for pawns with some unique mechanic.(I hope so)
And some of them are very broken.
For those who like more vanilla-ish experience,this might not be a mod for you.
OK,I will briefly introduce these traits
Obedient
The pawns with this trait are docile,they rarely fight with others.
Since they are always listen to other people easily,they will be bad at some social skills.
Due to their submissive natrul, they will never engage any nasty behaviours such as slaves' rebellion & prison break even you mistreat them as prisoners or slaves.
Chemical Resistant
Not the "resistant" you might interpret,chemical resistant trait for pawns means they will never get addict to any substance(vanilla),due to there unique physiology.But they still get benefit from those drug.
Jerk
The pawns with this trait are totally a jerk.It seems like the only thing they do are insulting others.
They are more likely to engage in social fights.(Might add more feature to this trait)
Persistent
The pawns with these trait are made of iron.Not only they are not likely to have mental breakdown but also they outperform themselves in the most ruthless times.The pain will grant them some buff like consciousness or manipulation.
====================================
2024/4/19 updated:
add 2 new traits:
Fast reload
This is a trait like trigger-happy but reduce ranged weapon cool down instead,also reduce the accuracy.
Super reflex
This trait is like and upgrade for nimble,but also grant a new mechanic to let pawns dodge bullet by chance.The dodge chance depend on movement speed & sight and will display in combat stat section.note that if pawn's speed go below 4.6c/s,the chance will drop to 0 quickly!
some data for reference:
Pawns with this trait + default speed(4.6c/s) + 100% eyes efficiency will have 0% chance to dodge bullet.
Pawns with a bionic leg + this trait will have 41.2% chance to dodge bullet.
Pawns with a arcotech leg + this trait will have 52.1% chance to dodge bullet.
Pawns with 2 arcotech eyes and 2 arcotech legs + go juice will have 77.0% chance to dodge bullet.
You can go very far with some bionic mods but the formula here ensure it is almost impossible to get very high chance.