Imperial Deserter - DLC Scenario- No mods needed
A solo colonist that must build a new Empire to combat the old and corrupt Empire!
This is challenging as you're meant to join the Deserters and fight the Empire!
You will get a Deserter quest about every 15-30 days!
Your faction will be a New Arrivals.
Start with 1 person.
All characters have a 33% chance to start with trait: Greedy
All characters have a 33% chance to start with trait: Psychically sensitive
Player starting characters have a 100% chance to start with high on go-juice.
Start with research: Battery
Start with research: Solar panel
Start with research: Gun turrets
Start with research: Shields
Incident created:
-Imperial deserter
-Enemy raid
Incident(s) disabled:
-Royal ascent
-Tribute collector caravan arrival
-Imperial wimp
Start with:
-Go-juice x20
-Low-shield pack
-Steel bed
-Marine armor
-Marine helmet
-Psylink neuroformer
-Psytrainer (berserk)
-Packaged survival meal x25
-Glitterworld medicine x15
-Charge rifle
-Plasteel x200
-Silver x2000
-Gold x100
-Steel x600
-Component x20
Map is scattered with:
-Steel x400
-Plasteel x100