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Imperial Deserter - DLC Scenario- No mods needed

A solo colonist that must build a new Empire to combat the old and corrupt Empire! This is challenging as you're meant to join the Deserters and fight the Empire! You will get a Deserter quest about every 15-30 days! Your faction will be a New Arrivals. Start with 1 person. All characters have a 33% chance to start with trait: Greedy All characters have a 33% chance to start with trait: Psychically sensitive Player starting characters have a 100% chance to start with high on go-juice. Start with research: Battery Start with research: Solar panel Start with research: Gun turrets Start with research: Shields Incident created: -Imperial deserter -Enemy raid Incident(s) disabled: -Royal ascent -Tribute collector caravan arrival -Imperial wimp Start with: -Go-juice x20 -Low-shield pack -Steel bed -Marine armor -Marine helmet -Psylink neuroformer -Psytrainer (berserk) -Packaged survival meal x25 -Glitterworld medicine x15 -Charge rifle -Plasteel x200 -Silver x2000 -Gold x100 -Steel x600 -Component x20 Map is scattered with: -Steel x400 -Plasteel x100