Tribal town - No mods Needed!
A large group of 10 Tribal colonists are trying to establish a new town and finally stop roaming the Rim!
This can be challenging as more colonists means more food and more enemies!
Your faction will be a New Tribe.
Start with 10 people.
All characters have a 10% chance to start with trait: Hard worker
Start with research: Stonecutting
The stat "research speed" will be universally multiplied by 75%.
The stat "max nutrition" will be universally multiplied by 110%.
The stat "reading bonus" will be universally multiplied by 125%.
The stat "max hit points" will be universally multiplied by 150%.
The stat "damage multiplier" will be universally multiplied by 110%.
The stat "global learning factor" will be universally multiplied by 90%.
The stat "outdoor beauty" will be universally multiplied by 200%.
Incident created:
-Wild man wanders in
-Farm animals wander in
-Herd migration
-Trader caravan arrival
Start with:
-Chicken x5
-Herbal medicine x50
-Pemmican x1000
-Pila x4
-Steel ikwa x4
-Flamebow x2
-Wooden war mask x5
Map is scattered with:
-Steel x300
-Wood x600