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Tribal town - No mods Needed!

A large group of 10 Tribal colonists are trying to establish a new town and finally stop roaming the Rim! This can be challenging as more colonists means more food and more enemies! Your faction will be a New Tribe. Start with 10 people. All characters have a 10% chance to start with trait: Hard worker Start with research: Stonecutting The stat "research speed" will be universally multiplied by 75%. The stat "max nutrition" will be universally multiplied by 110%. The stat "reading bonus" will be universally multiplied by 125%. The stat "max hit points" will be universally multiplied by 150%. The stat "damage multiplier" will be universally multiplied by 110%. The stat "global learning factor" will be universally multiplied by 90%. The stat "outdoor beauty" will be universally multiplied by 200%. Incident created: -Wild man wanders in -Farm animals wander in -Herd migration -Trader caravan arrival Start with: -Chicken x5 -Herbal medicine x50 -Pemmican x1000 -Pila x4 -Steel ikwa x4 -Flamebow x2 -Wooden war mask x5 Map is scattered with: -Steel x300 -Wood x600