Adds three new psychic lances and one weapon to the game. Your colonists may now try their hands at crafting improvised versions of archotechnology present in the core game. These are usually a bit less powerful, but come with wacky side effects, such as brain damage and cancer. All items can be crafted at the Fabrication bench and have Microelectronics as a research requirement.
Brain shock lance
A less versatile version of the Psychic shock lance, colonists can now make at home. Brain damage is all but guaranteed, but who needs a brain to be harvested for organs?
Daze lance
A less powerful version of the Psychic insanity lance, colonists can now make at home. Instead of making a pawn go berserk, it sends them into a daze.
Serenity lance
Word of Serenity in lance-form. Will end a mental break.
Mass stunner
A psychic version of the minigun. Doesn’t do damage, but stuns targets with a small chance for brain damage. Don’t get in the line of fire!