[b] thanks the actions of the incredible ilyvion, a 1.5 version of the mod has been released and will be maintained further at the following link, please go ahead and show some love there, as without him i dont know when it would have been updated.[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3236892428]https://steamcommunity.com/sharedfiles/filedetails/?id=3236892428[/url]
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Have you ever wondered...
...Why your Intellectual pawns who have researched the secrets of the universe, or the crafters of your colonies who have created artifacts of such quality that news spreads across the lands, cant seem to craft bionic equipment that has above standard efficiency?
[b]well now you don't have to wonder![/b]
[i]Introducing quality bionics! Stronger bionics for smarter people.[/i]
Prostheses of a certain tech level and above (adjustable from the mod menu) now have quality levels that affect the efficiency of the part. because lets face it, someone had to have figured out a way to make a circuit in the unit a little bit better.
This mod should work with bionics added from other mods. Taranchuk has made it so that a tech level is set and modded bionics should (™) work, if there are any incompatibility issues, send me a message on discord
HOWEVER
Games in progress with bionics already in game may get assigned with awful quality or be removed entirely , [b]SO[/b] unless you don't mind re-crafting or removing the old parts and reinstalling new ones, it is not recommended to install mid game.
You have been warned.
This mod would never have been possible without the amazing coding work done by Taranchuck
And the beautiful preview art done by the talented SirLalaPyon
If you need any items to get added as a supported part, send me a message on discord at RebelRabbit#3436