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ResearchPowl (discontinued)

Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing). Never in all my coding years have I dealt with more convoluted, difficult to understand code than ResearchPal Forked. Hats off to the maker of that fork, I'm sure it makes sense to you, but I couldn't wrap my bird brain around it even after looking at it for hundreds of hours. Trying to debug such code is not practical and I need to move on. Use [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2608058938]ResearchTree[/url][/b] instead. Original description This is a 1.4 update for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2351393394]ResearchPal - Forked[/url]. As its current author appears to be MIA for nearly a year now, I wasn't sure they were planning on updating this anytime soon. Regardless on if they update it, though, I did have some ideas of my own to spin into this mod, so I figure I'd give it a silly name and all that fun stuff to get a foundation to work off of. Changes in this fork This fork started out as just a simple 1.4 update. Below is a list of changes I'm tracking as they trickle in: [list] [*] Major code optimizations: much of the code has been rewritten and streamlined. The tree now generates near-instantaneously and its rendering performance has been improved as well. [*] Configurable scroll wheel behavior. [*] If a tech level cap from another mod is not being recognized, you can now cap it yourself in the mod options via an override. [*] Ability to access the vanilla research tree by shift + clicking the research bar button. [*] Option to group/sort the research nodes by what their tabs would have been in the vanilla tree. [*] Fixes a number of bugs that were loitering in the old 1.3 version. [/list] FAQ Filling this list out as they come in: [list] [*] [b]Q. How do I devmode insta-finish research?[/b] Enable god mode and ctrl+click a node to unlock. [*] [b]Q. The research seems too spread out.[/b] Some default mod settings have changed between this version and the mod it was forked off of. You can tinker with the mod options a bit to change the layout how you'd like (notably disable tech tier splitting to tighten it up). [/list] Compatibly notes [list] [*] [b]Multiplayer:[/b] Unsupported at this time. Check back later. [/list] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FOwlchemist%2FResearchPowl]GitHub[/url][github.com]