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SurgeryImproved

About This is my first mod, so there might still be issues! Feedback and bug-reports welcome. Reworks how surgery works to be less arbitrary. Features In short: [list] [*] Surgery failures (except for ridiculous) return the items [*] No random stabbing the patient on surgery failure - only non-minor failures can damage parent body parts [*] Body parts will survive unless they have < 70% health (except for ridiculous failures) [*] Allows surgery success chance to reach 100% [/list] So, a pawn won't die when - Body part and their parents have at least 70% health - No ridiculous failure on a vital body part (except torso) Detailed explanation Minor failure: - 10 damage to affected part. - Won't destroy parts if they had at least 70% health - Returns but damages items Catastrophic failure: - 20 damage to affected part - 25% chance to damage parent part as well (and a 25% to damage their parents, etc.) - Won't destroy parts if they had at least 70% health - Returns but damages items Ridiculous failure: - 40 damage to affected part - 25% chance to damage parent part as well (and a 25% to damage their parents, etc.) - Can and probably will destroy body part operated on, but parent parts won't be destroyed if they had at least 70% health - Doesn't return items Version History [list] [*] 1.3: Update to 1.6 [*] 1.2: Allow surgery success rate to reach 100% [*] 1.1: Never destroy torso in one surgery [*] 1.0: Initial release [/list]