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SurgeryImproved

About

This is my first mod, so there might still be issues! Feedback and bug-reports welcome.

Reworks how surgery works to be less arbitrary.

Features

In short:

  • Surgery failures (except for ridiculous) return the items
  • No random stabbing the patient on surgery failure - only non-minor failures can damage parent body parts
  • Body parts will survive unless they have < 70% health (except for ridiculous failures)
  • Allows surgery success chance to reach 100%

So, a pawn won't die when
- Body part and their parents have at least 70% health
- No ridiculous failure on a vital body part (except torso)

Detailed explanation

Minor failure:
- 10 damage to affected part.
- Won't destroy parts if they had at least 70% health
- Returns but damages items

Catastrophic failure:
- 20 damage to affected part
- 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
- Won't destroy parts if they had at least 70% health
- Returns but damages items

Ridiculous failure:
- 40 damage to affected part
- 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
- Can and probably will destroy body part operated on, but parent parts won't be destroyed if they had at least 70% health
- Doesn't return items

Version History

  • 1.3: Update to 1.6
  • 1.2: Allow surgery success rate to reach 100%
  • 1.1: Never destroy torso in one surgery
  • 1.0: Initial release

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