About
This is my first mod, so there might still be issues! Feedback and bug-reports welcome.
Reworks how surgery works to be less arbitrary.
Features
In short:
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[*] Surgery failures (except for ridiculous) return the items
[*] No random stabbing the patient on surgery failure - only non-minor failures can damage parent body parts
[*] Body parts will survive unless they have < 70% health (except for ridiculous failures)
[*] Allows surgery success chance to reach 100%
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So, a pawn won't die when
- Body part and their parents have at least 70% health
- No ridiculous failure on a vital body part (except torso)
Detailed explanation
Minor failure:
- 10 damage to affected part.
- Won't destroy parts if they had at least 70% health
- Returns but damages items
Catastrophic failure:
- 20 damage to affected part
- 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
- Won't destroy parts if they had at least 70% health
- Returns but damages items
Ridiculous failure:
- 40 damage to affected part
- 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
- Can and probably will destroy body part operated on, but parent parts won't be destroyed if they had at least 70% health
- Doesn't return items
Version History
[list]
[*] 1.3: Update to 1.6
[*] 1.2: Allow surgery success rate to reach 100%
[*] 1.1: Never destroy torso in one surgery
[*] 1.0: Initial release
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