About
This is my first mod, so there might still be issues! Feedback and bug-reports welcome.
Reworks how surgery works to be less arbitrary.
Features
In short:
- Surgery failures (except for ridiculous) return the items
- No random stabbing the patient on surgery failure - only non-minor failures can damage parent body parts
- Body parts will survive unless they have < 70% health (except for ridiculous failures)
- Allows surgery success chance to reach 100%
So, a pawn won't die when
- Body part and their parents have at least 70% health
- No ridiculous failure on a vital body part (except torso)
Detailed explanation
Minor failure:
- 10 damage to affected part.
- Won't destroy parts if they had at least 70% health
- Returns but damages items
Catastrophic failure:
- 20 damage to affected part
- 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
- Won't destroy parts if they had at least 70% health
- Returns but damages items
Ridiculous failure:
- 40 damage to affected part
- 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
- Can and probably will destroy body part operated on, but parent parts won't be destroyed if they had at least 70% health
- Doesn't return items
Version History
- 1.3: Update to 1.6
- 1.2: Allow surgery success rate to reach 100%
- 1.1: Never destroy torso in one surgery
- 1.0: Initial release