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Treasures

If you ever wanted to dig up not only resources like steel, jade etc from under the ground, then allow me to introduce you Treasures. This mod adds a new scanner that works just like ground-penetrating scanner, but instead of resources it will locate various items, some useful, some not, but more often than not the items will be quite valuable. [img]https://i.imgur.com/eWsEEZ5.png[/img] [img]https://i.imgur.com/qzGK4AU.png[/img] [img]https://i.imgur.com/iiu4e5K.png[/img] [img]https://i.imgur.com/NqnNRrc.png[/img] [img]https://i.imgur.com/XFcWvQf.png[/img] [img]https://i.imgur.com/ZgltzKS.png[/img] [img]https://i.imgur.com/zxfQ2zk.png[/img] [img]https://i.imgur.com/5GXvMsH.png[/img] [img]https://i.imgur.com/ogg0Ber.png[/img] [img]https://i.imgur.com/Z4VDRwy.png[/img] [img]https://i.imgur.com/aFuUvZL.png[/img] [img]https://i.imgur.com/vNm9xbw.png[/img] [img]https://i.imgur.com/vCZdb3a.png[/img] This mod contains optional medieval-like tweaks if you want it. Simply open the mod's files and copy files from Medieval Edition folder to main folder. Note that it only changes the texture of the treasure scanner, some scanning-related text and the treasure pool. Some of the items from following mods can appear as treasures: Ancient Relics Jewelry Vanilla Brewing Expanded Vanilla Cooking Expanded Known issues: When a treasure is a weapon, sometimes it will not be highlighted on the deep resources grid. The item will still be there and you will still be able to dig it up. Sometimes the arrow pointing to the treasure cell will be off by one cell to the right. Compatibility: Potentially incompatible with mods that change deep drill functionality. Starting from RimWorld 1.5, this mod now requires Harmony.