Invisible Walls and Doors
These invisible walls, fences and doors are made for niche utility purposes, primarily for map designers trying to manipulate path finding and raid spawn behavior. These walls are invisible, have 0 wealth value, cannot be destroyed, nor impede bullets.
Because these are not intended for normal gameplay, you will only see these in the architect menu while you are in [b]god mode[/b].
Use examples
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[*] I used these on my [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2038001322]Biomes! Islands[/url] campaign, in order to control where raiders would enter the map (raiders would only spawn along the sandbar that looked like it connected to the main land), as seen in the provided screenshot.
[*] Walling off a large cave to make the game consider it indoors, for technical purposes.
[*] Butting the fences up against the water and using invisible fences out on the water to consider it enclosed.
[*] Using the invisible doors to segment rooms, for example a throne room with a wide open front wall.
[*] Placed over furniture or other buildings to prevent pawns from climbing over it.
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[url=https://steamcommunity.com/id/owlchemist/myworkshopfiles/?appid=294100]🦉See my other mods[/url]