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More Factions and Xenotypes - Dreadfleet

Adds an ultratech pirate faction which has very compact but dangerous raids and an increased chance of being chosen the higher your colony wealth (the same chance as mechanoid raids). [b]Much smaller raids[/b] The 'cheapest' raiders in this faction are as expensive as cataphracts; and the faction doesn't use the basic attack strategy, so the final size of the raid will usually be halved as well. Consequently, you can have 10000 point raids that only spawn twenty-something raiders. [b]More dangerous raiders[/b] Every raider from this faction has ultratech gear and one of three combat-designed xenotypes. Raiders arrive already high on GoJuice (and lucy for the extremely expensive leader types), breaching raids are supported by thump guns, etc. [b]Bloat free[/b] Adds a faction, a raid type used only by that faction (which is a copy of the basic raid type with some arrival types shaved off), the xenotypes used by that faction, and nothing more. Faction raiders use all vanilla gear, drawn primarily from royalty, biotech and core's ultra/spacer tech. Requires anomaly for some raider types.