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64x64 matrix display demo

I've been too lazy to finish this thing for several years now. A local update system has been implemented that affects only the module with changed data. The scalable architecture allows for the serial connection of any (within reasonable limits) number of 16x16 pixel modules to be expanded without worrying about addressing and synchronization. Although synchronization is currently not working well. Two fonts are loaded: compatible with CP437 and CP866 (Cyrillic). If you want to display characters that are not included in the set of 95 possible characters in the game, translate the text into HEX code, where each character is encoded with a two-digit HEX number. If anyone will use it at all) The main part of the 3D renderer code is not mine. Honestly, I forgot who I got it from. I just needed to get something on the screen. version: pre-pre-pre*10^80 alpha, not yet usable