Disclaimer!
A mod that adds more genes to use with Biotech! Currently, there aren't many, but as time goes on, I'm sure I'll add more.
This is my first mod too, so please be merciful with criticism and do give suggestions.
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Content
Adds several new genes for you to use. Ever wanted to make your pawns unable to catch fire? they'll still get burnt Ever wanted your pawns to magically resist bullets and beatings just because, which they'll regret for the rest of their lives cause now they're ugly? Ever wanted to uhm.. erm.. Make diplomatic pawns that don't want to kill? Me neither, although the rest are cool.. probably.. hopefully. Welp, now with this mod, you got:
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[*] [b]Armorskin[/b] - the gene carrier develops hard skin which has a chance to prevent bullet wounds and beatings. They are however ugly and slow. Oh, and groups of pawns may kill them easily..
[*] [b]Non-flammability[/b] - the gene carrier has non-flammable skin, allowing them to NOT catch on fire, although direct attacks with fire or explosions WILL burn them.
[*] [b]Inhuman healing[/b] - the gene carrier will regenerate wounds rather quick, buying you some time.
[b]And a few more..[/b]
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Compatibility
This mod SHOULD be compatible with most other gene mods, as long as the display order and PackageId are not overwriting. As for other mods? It should work. I'm not an expert.
It should be safe to add mid-save, and removed mid-save as long as there are no pawns using the genes.
Requirement:
This mod requires [url=https://store.steampowered.com/app/1826140/RimWorld__Biotech/]Biotech[/url]. Without it, don't even expect this mod to work.
Thankies! <3