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Caravan Adventures

Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so. Quick heads-up, about 25% of this mod's content is the Storyline, which requires Royalty. Everything else can be used without it, don't worry. TLDR; massive fully modular caravan QOL mod with a storyline that'll keep you busy for a while. Feedback would be amazing, please join us on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FKwaRubs2kx]discord[/url][discord.gg] All mod details available in the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fiforgotmysocks%2FCaravanAdventures%2Fwiki]Mod's Wikipedia[/url][github.com] Github repo: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fiforgotmysocks%2FCaravanAdventures]CaravanAdventures[/url][github.com] Automatic Camp Setup [list] [*] Settle on tiles by having your pawns set up a camp first, before you even get involved. [*] If you prepared and have enough spacer tent supplies, you will be able to stay in high quality camp sites, if not, ur pawns will divert to make shift materials. [*] Your pawns automatically build enough tents for your individual number of travelers and prisoners. Pawns also choose their tents based on their relationship. [*] Choose to either leave the bulk of most items strapped to your animals or create enough storage tents, so all your equipment is tugged away "safely". [*] Choose to pre-apply basic jobs, like creating a set of fresh clothes, butcher animals or grill some stakes [*] Leave the camp site immediately if you want to, just for the impatient ones [/list] Caravan forming / trading presets [list] [*] Set up 3 presets in mod settings, that allow you to quickly select all items for travel, or create specific trade filters to select all you may want to sell at once. [*] More basic selection options for all items or none [*] Keep the automatic supplies disabled with a toggle, to avoid some lag when it's active every time you open up the dialog [*] Have selected pawns and items on the map automatically enabled in the caravan forming dialog [/list] Mechanoid Bounty [list] [*] Part of the story, but also separately available [*] Hunt mechanoids to receive bounty credits with the faction that called out the bounty [*] Get assistance from said faction on any map you currently have pawns located (they can help engage hostile locations) [*] Hire veteran soldiers for a hefty large amount of bounty credits, which come with alot of experience and you're able to choose some of their traits [*] Purchase valuable items in exchange for bounty credits [*] Improve relations to other factions in exchange for bounty credits [*] Buy bounty credits for a large amount of silver [/list] Immersion - Travel companions [list] [*] Pawns start out disliking the newcomers due to uncertainty and some lack of trust [*] Pawns individually bond with each other over time which can turn the initial distrust into a true friendship [/list] Caravan Incidents [list] [*] More smaller events that do not always have to end in a fight (currently only 1) [/list] Storyline (requires Royalty) [list] [*] A storyline that gives you a reason to travel the world [*] Form a bond with a new faction sharing your troubles on a new world [*] Encounter a dangerous threat that endangers the entire world [*] Fight bosses to claim treasures, learn powerful spells and prevent the end of all living beings [/list] General travel support (disabled at default, enable in mod settings) [list] [*] auto clean up settlement remains [*] Increase food and silver available for settlements to trade [*] Increase ancient shrine spawns and reward chances [*] Increase skill decay level from 10 to 15 [*] Enable a side bar icon allowing to remove letters [/list] (All categories can be enabled or disabled and further configured to your liking in the mod's settings) Compatibility CA should generally be compatible with most mods (including CE, Set up camp or other mods adding some sort of night travel feature) so i'll only list known incompatibilities until they're resolved. To add CA feature-compatibility for your mods in terms of bounty hunting, or excepting races from the travel companion relation feature, check out the wiki linked above. Incompatibilities - Allies Spot - messes with vanilla raid spawn system - VE Igor Invader story teller seems to cause some oddities with story related raids (story related) - When VE asks to add the new mechanoid faction, best don't add it or ignore it (story related) - "No Anima Trees" or other mods removing the anima tree (story related) - Sanguophage Feed Relationships - messes with relations and causes some mods to fail (story related) FAQ Can i use this without royalty? Yes! U'll only miss out on the storyline, but the other 6 major categories are still available. How can i enter the village??? Check the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fiforgotmysocks%2FCaravanAdventures%2Fwiki%2FStoryline]wiki storyline section[/url][github.com] Why r so many centipedes attacking the npc village, i only have 3 pawns with sticks??? Check the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fiforgotmysocks%2FCaravanAdventures%2Fwiki%2FStoryline]wiki storyline section[/url][github.com] Where do the whispers come from??? Check the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fiforgotmysocks%2FCaravanAdventures%2Fwiki%2FStoryline]wiki storyline section[/url][github.com] Can it be added to an ongoing playthrough? Yes, but keep in mind that removing/disabling the storyline on an ongoing save is currently experimental. Other mod categories can freely be enabled and disabled and only require a restart to take effect. To remove the mod, backup your saves, enable the mod's debug settings and select "Remove mod (Exp.)". Now save the game and remove the mod. However simply pushing the button and not removing the mod physically is still the best option. Some issue came up and i wanna reset the story, what can i do? You can enable the mod's debug mode in modsettings on the top left and reset the storyline using a new button appearing to the right. Don't forget the disable the mod's debug mode afterwards, otherwise events happen way faster and closer. After installing Vanilla Psycasts Expanded, my gifted pawn lost all his ancient abilities! Select a pawn without the gift, right click the anima tree, talk to it and transfer the ancient gift to another pawn - and the previously unlocked ancient psycasts with it. Afterwards just transfer them back. Credits Artwork: Artwork and the preview image generously provided by [url=https://steamcommunity.com/id/Shakesthespeare]Shakesthespeare[/url], thank you mate, u're awesome! Portal in Ancient master shrine by gecko-kobold Shortcut-button icon for forming/trade preset settings by Madman666 Sounds: Anima tree whisper by [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.zapsplat.com]zapsplat (zapsplat_whispers.mp3)[/url][www.zapsplat.com] Earthquake by [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffreesound.org%2Fpeople%2Fzatar%2Fsounds%2F514381%2F]zatar (zatar_earthquake.mp3)[/url][freesound.org] slice1 by [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffreesound.org%2Fpeople%2Faudione%2Fsounds%2F52458%2F]audione[/url][freesound.org] slice2 by [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffreesound.org%2Fpeople%2Ffreefire66%2Fsounds%2F175949%2F]freefire66[/url][freesound.org] slice3 by [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffreesound.org%2Fpeople%2FTheBuilder15%2Fsounds%2F434896%2F]TheBuilder15[/url][freesound.org] slice4 by [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffreesound.org%2Fpeople%2FAleks41%2Fsounds%2F449552%2F]Aleks41[/url][freesound.org] Translations: ChineseSimplified translation by MZM_GOW and ameki ChineseTraditional translation by MZM_GOW and ameki Korean translation by inbae SpanishLatin translation by Evilservant6 CE Patch by DkPepper Additional bounty reward configurations for VFE Mechanoids, Alpha Mechs and Integrated Implants by Giltiti Trailer Video by OttersHoldHands (all credits on YT) Thanks to the testers who helped to get this mod on the road!