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Invincible Xenotypes - Viltrumites

Welcome to Invincible Xenotypes - Viltrumites! To function, this mod requires Nalzurin's Viltrumite Xenotype mod, which itself requires Harmony and Vanilla Expanded Framework. Better Gene Inheritance isn't a [i]strict[/i] requirement for things to function, and so won't show as one in your modlists, but is [i]strongly[/i] recommended if your Viltrumites are gonna have babies and so listed as one on this workshop page. Adds the Psychically Deaf, Pretty, Aggressive and Reduced Pain genes. Oh, and a little more... Most Recent Update: Empire Update Added a Viltrum Empire faction! - Honour system called "Loyalty" + unique permits if using Royalty DLC. Other than summoning workers/fighters, these permits are usable in space. - Settlements are in space if using the Odyssey DLC - Naturally hostile, but can be befriended (if using Odyssey DLC, only by releasing prisoners) - Integration with Alpha Memes and Vanilla Ideology Memes and Structures - Non-Viltrumite goons supporting their imperial ambitions. These can be from a massive range of xenotypes, including modded ones like those from Vanilla Expanded, Vanilla Xenotypes Improved, More Biotech Style Xenotypes, Alpha Genes and more. They're always well equipped and often have powerful bionics. - Viltrumites-only faction for those uninterested in fighting non-Viltrumite goons. - If using Superhero Suits - Invencible (not a spelling mistake, the mod spells it as Invencible), Viltrumites from either faction will appear with Viltrum uniforms. - A new Viltrumite gene + some more mod integrations for the Viltrumite xenotype. New Genes Some genes require other mods or DLCs. You can play without the mods/DLCs, but then the genes won't appear. Smart Atoms - Make the impossible possible. Required for most Viltrumite Genes, as well as giving lots of metabolism. Viltrumite Strength - 5x melee damage and carrying capacity. If using FSF Advanced Bionics, gives Mighty Fists natural weapons. Viltrumite Immunity - Immunity to same conditions as Perfect Immunity, plus 3x immunity speed. Viltrumite Speed - 2x movement speed. Viltrumite Healing - 10x injury healing. Viltrumite Aging - 1x aging at 13, aging slowly decreases to 0.1 by the time they're 30, then to 0.01 by the time they're 80. Prevents age-related illnesses. Gives metabolism. Viltrumite Robustness - 0.1x incoming damage. Viltrumite Skin - +200% sharp, blunt and heat armour. Viltrumite Temperature Tolerance - +1000 max and -270 min temperatures. Viltrumite Tox Immunity - 99% toxic environment and general toxic immunity. Immune to tox gas. Can be weakened / killed by intense enough (modded) sources of toxicity. Viltrumite Lungs - 99% vacuum resistance. Immune to vacuum burns. Requires Odyssey. Can survive for many days in a vacuum, but eventually needs to breath again. Viltrumite Drug Immunity - Unaffected by most drugs. Requires FSF Advanced Bionics. Viltrumite Nutrition Storage - 5x stomach size. Viltrumite Digestion - 40% hunger rate (functionally 20% with 50% metabolism). Requires FSF Advanced Bionics. Some genes from the original mod are removed from Viltrumites to make room for these - but not removed from the game; go find them! Viltrumite Genes only take effect when the pawn is 13 or older. Other Mods Extra genes are added to Viltrumites if those mods are present. Not required, but they will enhance the Viltrumite-ness. - Superhero Genes - Flight, restraint (very important to taking enemies alive) and jump. Extra strength and durability. - VRE Genies - Slow Diseases. - VRE Pigskin - Organ Regrowth. - VRE Fungoid - Gene Infection Immunity (if using Alpha Genes) - VRE Hussar - Unconstrained - Alpha Genes - No Wings, Deadly Raid Presence, Pack Mule, Enforcer, Tough Sinews - Big and Small Genes - Almost Sterile, Ever Fertile, Xenolocked - More Genes - Efficiency Genes, Large Stomach - Jimothy's Genes - Metabolism Genes - Outland - Genetics - Metabolism Genes, Pounce, Flight - Brawnum - Rough lovin', Strong Back - Better Gene Inheritance - Primary Genes If you know any genes from other mods you think would suit the Viltrumites, let me know! Future Goals - Use Random Genetics Framework for quality/attribute genes (variety). - Make genes from other mods only appear when Viltrumites get their powers. - Comic spoiling stuff will only be added as revealed in the show. - More Xenotypes and factions representing peoples and groups of the Invincible Universe Of course, I more than welcome others to try their hand at making Invincible-related mods as well! FAQ [b]I'd prefer this or that![/b] I've set this mod to load before the exported folder from Xenotype Exporter, so you can easily remake Viltrumites however you want. Also Total Control goes brrrrr. That said, feel free to make suggestions that I can use to improve things for everyone. [b]Justify every little decision![/b] Either I think it's confirmed in lore, "unconfirmed but makes sense based on what we've seen", just really cool, or due to the limits of Rimworld modding. I might make a discussion thread for all potentially questionable decisions for y'all to read and challenge. [b]Huh? Why are you leaning towards my ear?[/b] *coughs blood* Mark. Watch my Youtube videos, Mark! [url=https://www.youtube.com/@jimothyworldbuilding3664]https://www.youtube.com/@jimothyworldbuilding3664[/url] Note that this channel is *NOT* Rimworld related. It's a worldbuilding channel. That said, you might notice some Rimworld-esque stuff in the worldbuilding, such as organ harvesting, war crimes, morbid hilarity and widespread cannibalism. Also I've got some Invincible-related videos planned. Credits and Acknowledgements Invincible is a comic series by Robert Kirkman, Cory Walker & Ryan Ottley. The show is by Amazon.