[1.5] Biotech research mechanoid - Analyst (1.5 For
Update of Gegegegb's mod
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934760609]https://steamcommunity.com/sharedfiles/filedetails/?id=2934760609[/url]
I have only update the mod for 1.5 and do not claim ownership of the original mod. This version will be taken down if requested by original author.
Original Description
About:
Adds a new craftable mechanoid that can perform research.
Analyst
Required research: High mechtech
Material cost: 50x Steel, 1x High subcore
Bandwidth cost: 3
Weapon: None
Features:
Analysts' research speed is equal to a healthy pawn with lvl 10 Intelligence skill, but they never pause to eat or sleep.
Analysts can use both vanilla scanners (Ground-penetrating scanner & Long-range mineral scanner).
Analysts spend less energy compared to other mechanoids.
Analysts CANNOT apply techprints.
Analysts CANNOT hack.
Q&A:
Q: Is this mod safe to add mid-save?
A: Most likely, yes. All features of the mod should work normally.
Q: CE compatible?
A: CE's built-in autopatcher fully patches this mod.
Compatibility:
Research Reinvented: Analysts will do only normal research and scanning.
Credits:
Harmony library - Brrainz
Changelog:
v1.1.1: Banned other mechs from doing Analyst's research. In vanilla Fabricors have research work type enabled. This is probably required for some crafting jobs, so this mod prevents Fabricors from using research tables and scanners, but doesn't remove the work type.
v1.1: Added the ability to scan.
v1.0: Release.