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Ripple Fire x4

Sequentially fires 4 guns when the trigger is pressed, delaying each shot by the time provided. Providing a time delay is optional, but is done via logic node rather than a property, so you can modulate your rate of fire dynamically if you desire. The way it works is when the trigger is pressed, it starts a timer that cycles a counter. The counter dictates which gun will be fired. The guns will only actually fire if the counter has their weapon index selected and if the trigger is pressed. That way the guns stop firing as soon as you release the trigger. When firing with little or no time delay, weapons with longer reload times will produce a ripple effect, but for faster firing weapons like Light Autocannons you should get a steady stream of fire. Comment here if the MC's descriptions and documentation isn't clear enough and I'll try to help you out!