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ESCP - Orsimer

A continuation of SirMashedPotatoes' mod, now maintained by Theo. Also on github: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FTheoPaysRespect%2FESCP-Orsimer]https://github.com/TheoPaysRespect/ESCP-Orsimer[/url] Original mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681865246]https://steamcommunity.com/sharedfiles/filedetails/?id=2681865246[/url] Adds in the Orsimer race, a somewhat brutish elven race. The Orsimer are well known for their strength, they are better at throwing a punch, and taking one, and have a higher mining speed than most other races. They also have increased resistance to psychic effects. However, their appearance causes them to have a lower social impact, and they learn new skills slightly slower. Orsimer are also known to enter a beserker rage when they take enough damage in combat, increasing their movement and manipulation, and decreasing pain, but clouding their senses, decreasing their sight and hearing. They enter a drained state once the rage wears off, preventing them from entering another rage for 11 hours. Additionaly, this mod adds in the echatere and welwa. -Requires Harmony -Requires Humanoid Alien Races 2.0 -Includes several patches to add welwa and echatere to modded biomes. -Based on the 'Elder Scrolls' series by Bethesda Game Studios.