Correction pitch for the engines sounds
Another sound mod that changes the pitch of the sound at different engine speeds.
Fixed an old misstep where the engine sound unnaturally accelerated after 20 RPS. This error is due to the fact that at different engine speeds, 4 sounds with different speeds are used. Now I will try to explain with an example.
As I already said, the game files contain 4 different engine sounds at different speeds, in fact, they are played simultaneously, the original speed is played at 15 RPS, at 30 the sound will be pitched by 2 times, and the effect of switching sounds occurs by increasing the volume of different sounds at different revs, from 0 to 5 the maximum volume of the first sound, then 5 to 20 for the second sound, and so on. But since these sounds are accelerated simultaneously, it turns out that the sound track with (for example) 30 RPS is pitched by two times, then we hear the sound as if 60 RPS.
I solved this problem by matching the rotations of all the audio tracks so that the multiplier does not speed up the already accelerated audio track.
I hope you understood something XD
Manual installation (Recommended)
This is necessary for the mod to work standalone.
The mod will always work and regardless of whether this mod is on the server or not, if another sound mod is installed on the server, it will work correctly.
[list]
[*] Go to the steam library and open the game folder, paste this path
[i] Steam\steamapps\workshop\content\573090\3514932903 [/i]
[*] Copy the audio folder and paste it with the replacement into the game folder
[i] Steam\steamapps\common\Stormworks\rom [/i]
[/list]
[b] Done! [/b]
! It is necessary to remember that with each update the files of mods installed manually are reset!