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Yet another prosthetic expansion mod - Animals

Content This mod is animal-oriented module for the YAPEM mod. It allows the player to install most replacements added by the core module onto animals. The legs, arms, noses, ears and jaw are the only exception, those body part require a special (and cheaper) animal version (does not apply to the biological tier). The animal limb (works for both arms and legs), nose, jaw and ear replacements come in all tiers (with the exception of biological). This mod also adds a tail replacement. It comes in all tiers and should also work with race mods that have pawns with tails (if there is any race that does not “accept” the replacement, let me know so I can make a proper patch). Balancing Animal body parts are cheaper when compared to their human counterparts, this has been done for obvious reasons (the image of a rat with a human-looking nose is honestly terrifying, also using human limbs would be costly, I guess). To replace other body parts animals can simply receive the human version, this has been done to avoid excessive bloat because doubling the amount of bionics would be kinda silly. Compatibility Alpha Implant's damage scaling can be enabled for this mod's bionics in this mod's settings. Similarly to Cyber Fauna this mod’s animal implants should work with most vanilla and modded animals, manual patches are not needed unless the animal has non-vanilla body parts (wings or tentacles for example). Though, for “big” animal (or even HAR) mods like Alpha animals I can add some more replacements (via a patch) if there’s a need and demand for it The tail replacements should work on most alien races with tails, but some require manual patches, which I’ll make when requested.