Adds a Bioferrite Disruptor Flare as a throwable grenade-like weapon. It is slow to throw, has low range. It is worse than the Disruptor Flare Pack in every way and has very niche uses.
[i]Requires Disruptor Flare Research[/i]
[b]Disruptor Flare Bundle[/b]
Costs 20 Bioferrite and only has 20 uses
10 tile range and 2.2 second throw time, 0.8 second cooldown
[u]I can't figure out for the life of me how to get the pawns to actually recharge it once depleted and C# makes no sense. Copying Tynan's Chad code directly doesn't work, so if anyone else feels like explaining this to me, I'm all ears.[/u]
[b]Self-Recharging Flare[/b]
Costs 40 Bioferrite and 1 Shard
8 tile range and 3 second throw time, 1.2 second cooldown
Does not need to be reloaded like the Disruptor Flare Pack
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