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Disruptor Hand Flare

Adds a Bioferrite Disruptor Flare as a throwable grenade-like weapon. It is slow to throw, has low range. It is worse than the Disruptor Flare Pack in every way and has very niche uses.
Requires Disruptor Flare Research

Disruptor Flare Bundle
Costs 20 Bioferrite and only has 20 uses
10 tile range and 2.2 second throw time, 0.8 second cooldown
I can't figure out for the life of me how to get the pawns to actually recharge it once depleted and C# makes no sense. Copying Tynan's Chad code directly doesn't work, so if anyone else feels like explaining this to me, I'm all ears.

Self-Recharging Flare
Costs 40 Bioferrite and 1 Shard
8 tile range and 3 second throw time, 1.2 second cooldown
Does not need to be reloaded like the Disruptor Flare Pack

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XML reviewed by /rwg/
Art asset created by DALL-E

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