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Disruptor Hand Flare

Adds a Bioferrite Disruptor Flare as a throwable grenade-like weapon. It is slow to throw, has low range. It is worse than the Disruptor Flare Pack in every way and has very niche uses. [i]Requires Disruptor Flare Research[/i] [b]Disruptor Flare Bundle[/b] Costs 20 Bioferrite and only has 20 uses 10 tile range and 2.2 second throw time, 0.8 second cooldown [u]I can't figure out for the life of me how to get the pawns to actually recharge it once depleted and C# makes no sense. Copying Tynan's Chad code directly doesn't work, so if anyone else feels like explaining this to me, I'm all ears.[/u] [b]Self-Recharging Flare[/b] Costs 40 Bioferrite and 1 Shard 8 tile range and 3 second throw time, 1.2 second cooldown Does not need to be reloaded like the Disruptor Flare Pack XML written mostly by ChatGPT XML reviewed by /rwg/ Art asset created by DALL-E